Efficiency & capacity relating to deas?
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Here is the file. It highlights almost anything you'd want to know about mining and bio DEAs. I'll look to see if it ever got updated for others.Attached Files
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Wow, neat stuff.
Some of the techs seem counter productive later, namely the ones that reduce consumption, since they reduce gdp apparently. I've had mines that produced over 1500 minerals per turn, but a factory only needs 100 minerals and 50 food per turn at the same tech level.
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According to the charts thats only the case if unemployment is zero though isn't it? But yea, before I knew this I'd make a point to tear those deas out and replace them with research and industry, now it looks like I won't do as much of that anymore.
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Overproducing food is less lucrative than minerals. So, keep all your mines, and consider replacing bio DEAs. Personally, it is too much effort to micromanage unless they are on very marginal territory (like mines on a very poor planet). And, there are later game improvements where bio is added to industry. Then it is very nice to have a large food surplus. I got caught once where factories started using all the food, resulting in starvation. Booo, hisss.
One nice feature would be to 'import' minerals to supplement a deficit. But then, that might be what overproduction reflects.
Ack! I just realized I was wishing for a MORE complicated economic system. ***SMACK...SMACK, SMACK**
P.S. - Hello Stormhound! Nice to have you stop by!
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Industry DEAs seems to be a nice income source, especially when you get the techs that increase the AUs generated from industry from the economical technology tree. I'd like to see the same kind of formula explaining the calculation of industry AUs.
Early in the game I like to make the Rich and the Very Rich planets my research colonies. I put mining DEAs on the Mountains and sometimes on the hills and the rest goes to research DEAs (0 industries!). The AU income from mines seems to power up the research very well, and when all the DEAs are up 1-2% of it is enough for the continuous development of the planet. The produced minerals are used from the other colonies that have more industry.Against stupidity the very gods themselves contend in vain.
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Not a bad strategy (assuming you can find livable planets).
Hydro - I read messages pretty much every day; I just have so little to say these days that I hardly post at all. But yeah, I think the economic system is complex enough as is. *SMACK!*If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...
Former member, MOO3 Road Kill...er, Crew
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