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POLL : race picks (next one)

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  • #46
    hi!
    I'm new here, but i've been reading you for a long time...

    Well, I usually choose Tax -0.5, spying -1, and gc -10 for negative picks. I used to use creative but since a changed it to telepathic, cuz i exchange techs now, and i don't have to build those damn transports. I dislike short games and therefore i always allow the AI to explore and conquer worlds(not a world that is mine)
    then when i'm bored, i conquer them with 6battleships, 4doom stars and 10titans...

    My goverment is Dictatorship and i pick ind+1, and uh, i don't know what else... Maala

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    • #47
      - Tax is not acceptable for creative race because it must build a lot of buildings and this way it will not have the money to support them.

      Harry, a creative race has not advantage at the early expansion. Creative = weak before turn 100 and strong after that. BTW if you do not expand too much in a huge galaxy then the first contacts with the other races are made at that time too.

      IMO the HW boosters reduce the time that is needed for the creative race to become strong.
      Against stupidity the very gods themselves contend in vain.

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      • #48
        -tax only effects pop based tax, not anything taxed from industry. It is actually fairly painless

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        • #49
          Yeah, and it's good combo with democracy(but i hate it)

          bakalov: i don't use creative, so i don't have to be fast...it's just boring if u kill your oppenents so early.

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          • #50
            Heh, It is not the creative race that can kill all the opponents earliest. Uni Tol +1 prod can do it faster (it can do this for ~160 turns). The best result that I got for now with a creative race was 190 turns. The creative races are somewhat slow at the beginning ....
            Against stupidity the very gods themselves contend in vain.

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            • #51
              with or without +1/+2 prod?

              well, anyway, I would argue gamers who play for score.

              oh, in huge gal, 8players, prewarp, min/org/mid?

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              • #52
                Harry, a creative race has not advantage at the early expansion. Creative = weak before turn 100 and strong after that. BTW if you do not expand too much in a huge galaxy then the first contacts with the other races are made at that time too.
                But wouldn't creative have an advantage with prewarp as far as quicker research to propulsion techs and colony types? I could be wrong, though. It happens alot.

                As for the taxes, I usually don't adjust mine in game and I've never taken the minus tax pick before so I have no basis for comparison. What's the pick count for a negative tax bonus anyway?

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                • #53
                  Creative does not equal researcher. To be a researcher you will need research boost ( +R, AHW ). Their advantage in a prewarp game would be that eventually they will have more techs to make them productive and have all the defensve goodies. This means missile bases and fighter garrisons, while the non creative would have neither. They will have battle station and non creatives will not. They will have all the spy boost. All of this means if they are not attacker soon, they will be very hard to attack. You will be forced to wait for better ships that can with stand all of those defenses.

                  I would not take -BC, why would I? There are other picks that will not hurt me at all. Minus BC can be offset later as can any pick, but later is later. Later could be too late.
                  I rarely have to adjust taxes, but it can be very useful. Slap a 20 to 50% tax on the empire for a few turns to handle a short fall. It has saved my butt.

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                  • #54
                    I guess I have done that but nothing over the long term with tax increases. I did get creative and research confused. I tend to think they go hand in hand anyway to get the most from either.

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                    • #55
                      I think a +0.5 tax pick is very powerful in combination with creative, you can buy all those buildings instantly that you research and in case of defense have lots of money to spend.
                      One of the better creative races is creative, subt., LHW, +0.5 BC.
                      By the time you get zortrium armor you usually have between 3000 and 4000 thousand BC. You can buy at least half a BB with that or a couple of Battlestations.

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                      • #56
                        How are we going to do this? There are so many choices that narrowing them down again will be troublesome. I don't remember tax picks offered last time.

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                        • #57
                          That's why I suggested proposing whole races based on Creative Dictatorship and then voting for the races. There are two proposals for now and I will add mine here too:

                          1) Old'n'Slow's:
                          - Subterranean, Aquatic, Large HW

                          2)Harry Seldon's
                          - Science+2, Artifact HW, Production+1

                          3) Bakalov's
                          - Science+1, Artifact HW, Large HW, Aquatic

                          I suggest that we wait till Monday for more proposals and then vote for these races with 2 votes per participant and see what happens then.
                          Against stupidity the very gods themselves contend in vain.

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                          • #58
                            Looks good. I can wait until Monday.

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                            • #59
                              I definately like bakalov's choice 1). I use that one a lot.
                              No, I did not steal that from somebody on Something Awful.

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                              • #60
                                Can you be subterranean and aquatic?

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