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POLL : race picks (next one)

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  • #31
    ok, agreed. Is there anyone who thinks otherwise?
    We have agreed (for now) on the following:

    Creative
    Repulsive
    -Ground Combat
    -Ship Defence

    Next we must select our government, and there are two possibilities discussed: Dictatorship and Unification. The plusses and minuses of each are:

    Dictatorship:
    Plusses:
    -It is cheap and we can spend the race picks for something else.
    -It benefits from the morale improving technologies that we will discover anyway as a creative race.
    -We will assimilate slaved races faster.

    Minuses:
    -The planets will suffer 20% morale penalty if they have no marine barracks until we discover the Imperium government.
    -We will not benefit from the unification food and production bonusses. Instead we should go with a research oriented race.

    As you all guess the weaknesses of the dictatorship are plusses for the unification and vice versa. Please post some comments what kind of government do you want and why.
    Against stupidity the very gods themselves contend in vain.

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    • #32
      Dictatorship

      Those morale boosters really help out later on in the game and the bonuses at Imperium are very useful as well. Plus we can really use the picks somewhere else.

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      • #33
        Ok, I personally like dictatorship with creative more, too.
        Let us see what the others will say.
        Against stupidity the very gods themselves contend in vain.

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        • #34
          I like dictatorship. Uni's too expensive.

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          • #35
            I have always felt that Uni does not go well with Creative. The boost in food is not very valuable to me, as you will soon plenty of food. That leaves 50% production boost. If you use those 6 picks to get the max production of +2, you would have the morale boosters all in play and as a creative race you will have them all. As a bonus, you will not have to sweat the 1 per 20 turn assimilation that Uni's get.

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            • #36
              It is decided then - Creative Dictatorship. The next think I will ask is that everyone posts a reasonable distribution for the remaining 12 picks. We shall wait 2 days for this or until 4 races are proposed. Then everyone will get 2 votes and will vote for two of those races (probably his own and one another). Then we'll see what will happen.

              Please only consider the following:
              Creative Dictatorship is very strong in the late game. Now we need more early game boosters like Artifacts HW, Rich HW, Large HW.
              Other bonusses that we have to pick from are +production and +research.
              If someone needs larger pop then he should consider aquatic instead of subterranean because it helps more in the early game.
              If anyone wants to select something else then he's free to do it but then he'll have to explain why he did it.
              Against stupidity the very gods themselves contend in vain.

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              • #37
                I thought we had already picked the other attributes.

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                • #38
                  The creative aquatic subbies who look like Darlocks from a Large Home World, but others consider repulsive, so they don't defend well in space, nor fight well on dry land (maybe the cloaks & fins get in the way, lol).
                  Those with lower expectations face fewer disappointments

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                  • #39
                    Land shark

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                    • #40
                      Hm, I don't know how we could have been selected them if we didn't know if we can use 6 (with uni) or 12 (with dictatorship) picks? You can consider all of the previous polls when you make the race but it needs one final "fine tuning" ....
                      Against stupidity the very gods themselves contend in vain.

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                      • #41
                        I guess I didn't consider the fact that others had chosen uni as government type. Sorry if it seemed like I jumped you. I stand by my original choices.

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                        • #42
                          I think an attempt to make picks was done. It was premature as we did not have the most fundamental thing chosen.

                          Anyway I forget if we know the map size or not. If it is huge HW picks are less useful and empire wide picks are more useful. It is tough call as this race is likely to have a slow start with out HW boost.

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                          • #43
                            I thought we had decided large galaxy, impossible, prewarp but I could be mistaken.

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                            • #44
                              The smaller the map, the more the HW boost are worth.
                              I would be very tempted to use HW boost with this race in any map other than huge. I am not sure if it would pay off in a hug map or not. It would depend on your tactics. If you intend to sit and not expand or attack ealry, then they would be useful even in a huge map.

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                              • #45
                                As a repulsive, we'd probably be attacking early, correct?Or at least defending early. We may have a good advantage in the prewarp creative for expansion and weapons tech, right?

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