Hi guys.
I have run into 2 really crazy issues with Moo3 this past week. I got a new lap-top computer, then installed Moo3 and the patch as well.
The first problem is the freaky research. In my current game, I have an empire with 400+ planets and a total research output of 6 million points. I'm in the level 40's of all research fields.
The problem is that some techs I have either go in prototype indefinitely (repeats again and again every turn with the "Tech X is going into prototype" in the SitRep), or the research matrix says "1 turn" to get the particular tech.
For example, I have "Heavy Missile Chassis" which is level 35'ish Physical Science (I forgot) but I have all level 36 - 40 Physical Science technologies already researched. For some reason a few technologies refuse to go into prototype EVER, or go into looping prototype (Says "Tech X goes into prototype" BUT never get "Tech X gets completed").
Is that a bug, and what can be done to fix it?
The second issue is game slow-down. I have to wait like forever per turn at the "Ground combat" words on the screen and a planet at the bottom of the screen.
It took 5 minutes by turn 400 on my old computer with 128 MB ram, 1.5 GHZ processor. My new laptop, which I'm using right now has 1 GB RAM and 3 GHZ processor, but takes 3 minutes to wait for the turn to process.
I've read on the boards that a bigger memory RAM and GHZ processor chips means all games will run faster with more memory and power allocated to them.
How come my uber laptop doesn't do the turns in like 30 or 45 seconds like it's supposed to, having 8x the RAM of my old computer and 2x the GHZ processor speed?
Any ideas or recommendations on this one?
Any help would be appreciated on these issues.
I have run into 2 really crazy issues with Moo3 this past week. I got a new lap-top computer, then installed Moo3 and the patch as well.
The first problem is the freaky research. In my current game, I have an empire with 400+ planets and a total research output of 6 million points. I'm in the level 40's of all research fields.
The problem is that some techs I have either go in prototype indefinitely (repeats again and again every turn with the "Tech X is going into prototype" in the SitRep), or the research matrix says "1 turn" to get the particular tech.
For example, I have "Heavy Missile Chassis" which is level 35'ish Physical Science (I forgot) but I have all level 36 - 40 Physical Science technologies already researched. For some reason a few technologies refuse to go into prototype EVER, or go into looping prototype (Says "Tech X goes into prototype" BUT never get "Tech X gets completed").
Is that a bug, and what can be done to fix it?
The second issue is game slow-down. I have to wait like forever per turn at the "Ground combat" words on the screen and a planet at the bottom of the screen.
It took 5 minutes by turn 400 on my old computer with 128 MB ram, 1.5 GHZ processor. My new laptop, which I'm using right now has 1 GB RAM and 3 GHZ processor, but takes 3 minutes to wait for the turn to process.
I've read on the boards that a bigger memory RAM and GHZ processor chips means all games will run faster with more memory and power allocated to them.
How come my uber laptop doesn't do the turns in like 30 or 45 seconds like it's supposed to, having 8x the RAM of my old computer and 2x the GHZ processor speed?
Any ideas or recommendations on this one?
Any help would be appreciated on these issues.
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