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Can you do this?

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  • Can you do this?

    The one thing I find annoying about MOO3 in its vastly improved form is the following: can you invade multiple planets in the same system on the same turn?

    It just seems odd that you can have thousands of troops in a single system yet not land them on multiple planets (yet thousands of troops in multiple systems can invade multiple planets). Is their any way to go D-Day on a single system?
    - "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
    - I went to Zanarkand, and all I got was this lousy aeon!
    - "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming

  • #2
    Nope. You have to invade them one at a time, though there's nothing stopping you from invading a different one each turn (thus having multiple ground battles going at a time, if your troops don't get it all done in a single turn).

    That was a design decision, way back when...your ships (including troop ships) in a system can only be in one place, so you can't hit more than one planet at a time no matter how many armadas you bring in. To allow differently, they'd also need to add a pre-combat screen that let you allocate your task forces as desired to attack different planets...which also makes for a nasty chess game for the defender, who has to decide how much protection to give what.

    Yeah it would've slowed down turn pacing somewhat as players had to agonize over even more decisions, but it might've been an interesting option.

    You'll never see it in MOO3, though.
    If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...

    Former member, MOO3 Road Kill...er, Crew

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    • #3
      It kind of offsets the fact that while combat can occasionally take more than a couple of turns, conquered populations really are meek little bunnies practically from the outset.

      Like the Civ III design decision to make invading enemy territory slower, it helps the AI put up a stronger defence and prevents catastrophic loss from one stupid move. Anything that helps reduce the effectiveness of the "one big stack" strategy is good imho.
      To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
      H.Poincaré

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      • #4
        Originally posted by Grumbold
        Like the Civ III design decision to make invading enemy territory slower, it helps the AI put up a stronger defence and prevents catastrophic loss from one stupid move. Anything that helps reduce the effectiveness of the "one big stack" strategy is good imho.
        Good point.
        - "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
        - I went to Zanarkand, and all I got was this lousy aeon!
        - "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming

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        • #5
          It's probably also made because of multiplayer, and to keep the game running better in that mode.

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          • #6
            Try to attack multiple systems at once. :-) Usually I send excess fleets to enemy's home front and making havoc. (I was very surprised when AI did it on my empire!)

            It reminds me yet another UI fault: no population information on assaulting planet selection screen.

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