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Pre-thread for polls about options

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  • Pre-thread for polls about options

    Hi all,

    as we might want to run a DG for MoO2, I though let's start a threat for just verifying the options before starting a poll (I just can't remember in the moment and I also can't recall where my copy is.......)

    AFAIR we have:

    Size:
    Small
    Average
    Large
    Huge


    Diversety: (?)
    Organic Rich
    Mineral Rich


    Dfficulty: (?)
    hard
    impossible (1 suggestion)


    Starting position:
    Pre-warp
    ????
    ????

    Number of Oponents:
    1 till 8(?)


    Version:
    1.2
    1.31


    Race picks:
    Population Growth:-50%/+50%/+100%
    Costing: -4/3/6

    Food: -1/2/+1/+2 per farmer.
    Costing: -3/4/7

    Production: -1/+1/+2 per worker.
    Costing: -3/3/6

    Science: -1/+1/+2 per scientist.
    Costing: -3/3/6

    Taxation per Population: -1/2 BC/+1/2 BC/+1 BC
    Costing: -4/5/8

    Ship Defense: -20/+25/+50
    Costing: -2/3/7

    Ship Offense: -20/+20/+50
    Costing:-2/2/4

    Ground Combat: -10/+10/+20
    Costing:-2/2/4

    Spying: -10/+10/+20
    Costing:-3/3/6

    Government:
    Feudal/Dictatorship/Democracy/Unification
    Costing: -4/0/7/6

    then the others:
    Low G HW: -5
    HG HW: +6
    Aquatic: +5
    Subterranean: +6
    LHW:+1
    RHW:+2
    PHW:-1
    AHW:+3
    Cybernetic:+4
    Lithovore:+10
    Repulsive:-6
    Charasmatic:+3
    Uncreative:-4
    Creative:6/8(depending on version and whether or not this is modded)
    Tolerant:+10
    Fantastic Traders:+4
    Telepathic:+6
    Lucky:+3
    Omniscient:+3
    StealthyShips:+4
    TransDimensional:+5
    Warlord:+4

    Anything else I missed?

    Please let me know if you remember, what I missed

    You might want to express your wishes maybe already hear.......
    Last edited by Gilgamensch; July 30, 2003, 11:25.

  • #2
    The other two sizes are Average and Large iirc; for difficulty, I think that we're looking at hard or impossible -- the others are too easy for most of the posters. I think that we can have 7 or 8 max ai oponnents -- recommend we just list it as min, middle#, max.
    Those with lower expectations face fewer disappointments

    Comment


    • #3
      diff: I agree
      min / med/ max: I think in the poll we could go just with majority or a run-off poll.................. their might be people who would like to play with 8 on a small map and impossible (no not me........)

      Comment


      • #4
        version number will have to be 1.31 though, otherwise just poll all the options, except for race picks for now. Then do the negative picks poll, then Government, then finally any other picks we want.

        the race picks are:

        Population Growth:-50%/+50%/+100%
        Costing: -4/3/6

        Food: -1/2/+1/+2 per farmer.
        Costing: -3/4/7

        Production: -1/+1/+2 per worker.
        Costing: -3/3/6

        Science: -1/+1/+2 per scientist.
        Costing: -3/3/6

        Taxation per Population: -1/2 BC/+1/2 BC/+1 BC
        Costing: -4/5/8

        Ship Defense: -20/+25/+50
        Costing: -2/3/7

        Ship Offense: -20/+20/+50
        Costing:-2/2/4

        Ground Combat: -10/+10/+20
        Costing:-2/2/4

        Spying: -10/+10/+20
        Costing:-3/3/6

        Government:
        Feudal/Dictatorship/Democracy/Unification
        Costing: -4/0/7/6

        then the others:
        Low G HW: -5
        HG HW: +6
        Aquatic: +5
        Subterranean: +6
        LHW:+1
        RHW:+2
        PHW:-1
        AHW:+3
        Cybernetic:+4
        Lithovore:+10
        Repulsive:-6
        Charasmatic:+3
        Uncreative:-4
        Creative:6/8(depending on version and whether or not this is modded)
        Tolerant:+10
        Fantastic Traders:+4
        Telepathic:+6
        Lucky:+3
        Omniscient:+3
        StealthyShips:+4
        TransDimensional:+5
        Warlord:+4

        Comment


        • #5
          For the picks I am thinking of making a point-poll, meaning everyone has i.e. 50 points to spare between the picks and the winners are the ones we use..........

          Another possibility would be to make a negative selection, meaning select the ones you don't want and the run-off for the rest.

          Come on people give us some ideas

          The only thing I know, it might change my playing style

          thanks Whoha for the list

          Comment


          • #6
            Ok, due to feudal for pick selections...

            Pick government first, then negatives, then your idea of picks that we don't want. then the real fist fights start over the remaining picks.

            Comment


            • #7
              I can already see us struggling about creativ against non-creative , this will be I think the biggest struggle..........

              We also still need to decide upon a constitution..............( I am about to start a new threat for collecting ideas............

              One thing where I wasn't sure about to include:

              What about final goal? Diplomatic victory allowed, meaning wining by council? Final war?

              Comment


              • #8
                Go ahead and mark me for Creative. I think the final goal should be victory by any means. Should we try to create a custom race before we get the mechanics down? Alot of us haven't played a DG before so maybe we should try to get some game play in before we spend weeks arguing the benefits of the Lucky pick.

                Comment


                • #9
                  I marked you for it....... (just internal)

                  As I know that some of those settings can take quite a while, that's why I started already with it.

                  And I already started a threat for the connie , at least some starting disucssion..............

                  Comment


                  • #10
                    Lucky is a fairly bad pick since it stops antaran attacks(it should direct them to attack planets that have lots of ships with assault shuttles :P)

                    Comment


                    • #11
                      Let's try this again... Hopefully it will post this time.

                      Lucky was tongue in cheek . I usually play Psilons so I'd want Creative and Science+8. Feudal government for the bonus picks; any other picks are gravy. If we go creative I want a prewarp society but if we choose uncreative then I want the technically advanced start date.

                      Comment


                      • #12
                        hmm so picks will influence the settings...

                        Comment


                        • #13
                          I have no axe to grind and any traits are fine. Just be aware that Prewarp with non creative will lead to more hard choices. Of course that is my preferred game, but it does not matter.
                          Uni for gov is my pick. I would suggest replusive as a neg to avoid having to deal with any trades/extortions.
                          IOW we will not have to worry about should be demand this or that and now or later.

                          Comment


                          • #14
                            Ok, so how about this order of polls(and im assuming that this will all be done with 1.31 by the way)?

                            Government
                            Negatives
                            Screened out positives
                            Creative at 6 or 8 points.
                            Positives we want.
                            Settings.

                            Comment


                            • #15
                              I think you should insert the starting age between creative and positives we want. Being creative or not would heavily influence settings and difficulty.

                              Just be aware that Prewarp with non creative will lead to more hard choices.
                              I agree and think we need to accept this as a whole before moving on to other picks.

                              Comment

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