Originally posted by Spectrex
See Ion Storm and Daikatana. At least outwardly, the two parallel nicely: a development company with little or no prior history attempts to create a revolutionary game, and in the process undergoes significant staff and design changes, and several release date extensions. The final product of all this turmoil is, perhaps unsuprisingly, crap.
See Ion Storm and Daikatana. At least outwardly, the two parallel nicely: a development company with little or no prior history attempts to create a revolutionary game, and in the process undergoes significant staff and design changes, and several release date extensions. The final product of all this turmoil is, perhaps unsuprisingly, crap.
Contrast that with Ion Storm, who were formed to create Daikatana.
I won't argue that the development of MoO3 might make one think they'd never done it before, but that's simply not the case.
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