I’ve played a few games with the patch and gameplay has improved. I like the embedded info on tech and planet terrain. There is a lot more useful feedback. Map improvements (like color coding ships) are a big plus. Diplomacy seems less erratic and the AI doesn’t declare war willy-nilly (except the Harvesters, but they’re crazy anyway). The AI is much more aggressive in colonization, which is good (but see below). I’ve even seen fleets of (small) ships by turn 50. I’ve seen the AI take worlds. On turn 80 of my last game the Harvesters took a planet from the Grendal. Good!
But, I do have a few gripes, most of which are from ‘features’ that add to vexing micro-management tedium:
* Previous customized races are not saved (or is there a way to do this and I haven’t seen it?)
* The AI still sends never ending streams of colony ships to the SAME world, resulting in a conga line of ships on a 30 year mission…
* The AI builds system colonies when all that is left is tiny Red worlds – huh? The AI didn’t do this before! If the AI races are doing this then that explains their high planet counts – they’re colonizing every useless size 5 Red world they can find
* The presence of an AI ship prevents colonization, even in an unclaimed system
* The Harvesters now can join the Council (if asked and the New Orions foolishly agree). Maybe this could have happened before, but I never saw it.
I haven’t seen enough combat yet so I have formed no strong opinions.
I did have a nasty bug on the galaxy screen where it scrolled uncontrollably and permanently to the bottom. Obviously that killed those games.
Overall the game has improved, but I am disappointed that some of my major issues weren’t fixed or mitigated.
Hydro
But, I do have a few gripes, most of which are from ‘features’ that add to vexing micro-management tedium:
* Previous customized races are not saved (or is there a way to do this and I haven’t seen it?)
* The AI still sends never ending streams of colony ships to the SAME world, resulting in a conga line of ships on a 30 year mission…
* The AI builds system colonies when all that is left is tiny Red worlds – huh? The AI didn’t do this before! If the AI races are doing this then that explains their high planet counts – they’re colonizing every useless size 5 Red world they can find
* The presence of an AI ship prevents colonization, even in an unclaimed system
* The Harvesters now can join the Council (if asked and the New Orions foolishly agree). Maybe this could have happened before, but I never saw it.
I haven’t seen enough combat yet so I have formed no strong opinions.
I did have a nasty bug on the galaxy screen where it scrolled uncontrollably and permanently to the bottom. Obviously that killed those games.
Overall the game has improved, but I am disappointed that some of my major issues weren’t fixed or mitigated.
Hydro
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