Imagine all the time they waited to download it, and what do they get? Plus, they can't even use the patch on the hacked files.
This goes along with my theory that companies are deliberately producing defective games in order to beat pirates. They will make a game that has the basic code down but is so filled with bugs and inconsistant features that it is virtually unplayable without patches.
Oh, let's just call such a game Civ3 for convenience sake. So our happy little developers of Civ3 are coding away and suddenly they notice that they are nearing their intended release date. But there's a big problem. They've been playing the game fully with no bugs or issues for last four weeks. A dream come true for those who would rather warez or buy pirated CDs. So our developers of Civ3 make a press release that they have to rework the game in order to make it more 'fun' (where fun=profitable). So they deliberate break features and add bugs here and there. In the meantime, the anticipation only increases the hype for the game. So finally, they feel that Civ3 is defective enough to release to the public. Pirates get it and think, "What the **** is this crap?" Buyers get it and think, "I paid 50 bucks for this? I'd better start convincing myself and others that it's good to disguise my stupidity." Now the developers of Civ3 are not completely without heart. They begin preparing a patch. This patch, of course, will not work with warez'ed or other pirated games. Also, this patch will not address all the bugs, just in case some pirates put in the effort to make it workable with their versions. Hence, more patches mean more trouble for pirates. And the patches keep the hype going, assuage dissatisfied customers, and develop a community.
So there in a nutshell is why I believe MoO3 to be the greatest warez deterrent ever. Just imagine that hacker looking at it for the first time thinking, "No way, I'm going to keep updating this for each of the 20 or so patches that it will need to be playable."
This goes along with my theory that companies are deliberately producing defective games in order to beat pirates. They will make a game that has the basic code down but is so filled with bugs and inconsistant features that it is virtually unplayable without patches.
Oh, let's just call such a game Civ3 for convenience sake. So our happy little developers of Civ3 are coding away and suddenly they notice that they are nearing their intended release date. But there's a big problem. They've been playing the game fully with no bugs or issues for last four weeks. A dream come true for those who would rather warez or buy pirated CDs. So our developers of Civ3 make a press release that they have to rework the game in order to make it more 'fun' (where fun=profitable). So they deliberate break features and add bugs here and there. In the meantime, the anticipation only increases the hype for the game. So finally, they feel that Civ3 is defective enough to release to the public. Pirates get it and think, "What the **** is this crap?" Buyers get it and think, "I paid 50 bucks for this? I'd better start convincing myself and others that it's good to disguise my stupidity." Now the developers of Civ3 are not completely without heart. They begin preparing a patch. This patch, of course, will not work with warez'ed or other pirated games. Also, this patch will not address all the bugs, just in case some pirates put in the effort to make it workable with their versions. Hence, more patches mean more trouble for pirates. And the patches keep the hype going, assuage dissatisfied customers, and develop a community.
So there in a nutshell is why I believe MoO3 to be the greatest warez deterrent ever. Just imagine that hacker looking at it for the first time thinking, "No way, I'm going to keep updating this for each of the 20 or so patches that it will need to be playable."
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