Well, I can tell you-all that the code patch will install over a previously data patched game (though I DID remove all the extracted spreadsheets before I did it).
My initial impression of gameplay post-patch is that the game flows a lot more like what I'm used to in MoO2 and R4TS. Before the patch it seemed that the first 50 turns or so went very fast verses the later turns which move at a snails pace with a lots of micromanagement (mostly fighting against the AI in its attempts to wreck your planets economies and development).
Can anyone tell me if the fools actually got rid of the persistant DX problem with the patch?
My initial impression of gameplay post-patch is that the game flows a lot more like what I'm used to in MoO2 and R4TS. Before the patch it seemed that the first 50 turns or so went very fast verses the later turns which move at a snails pace with a lots of micromanagement (mostly fighting against the AI in its attempts to wreck your planets economies and development).
Can anyone tell me if the fools actually got rid of the persistant DX problem with the patch?
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