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getting feudal to work

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  • getting feudal to work

    i usually pick feudal/telepathic, and somewhere along the way tech-farm somebody, usually the psilons.

    i've also tried creative, but uncreative seems to work the best.

    i was wondering if anybody else had an interesting strat with feudal?

  • #2
    Tele/TransD/RHW/LHW/P +2/Fuedal/Rep

    go on a blitz, no research.

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    • #3
      Yes, I still have to match or beat that map of yours with the Tele/Trans/Fuedal. I still have it, just have to take time to try again. Work and GF get in the way too much.

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      • #4
        You can do it.

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        • #5
          Re: getting feudal to work

          Originally posted by da_hal
          i usually pick feudal/telepathic, and somewhere along the way tech-farm somebody, usually the psilons.

          i've also tried creative, but uncreative seems to work the best.

          i was wondering if anybody else had an interesting strat with feudal?
          I use Creative with no problem with fedual and telephatic abilities.
          By the year 2100 AD over half of the world population will be follower of Islam.

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          • #6
            Since the advantage of Fedual is you can build ships cheaply, this pretty much put you on a war footing, directly opposite to democratic.
            (\__/) 07/07/1937 - Never forget
            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
            (")_(") "Starting the fire from within."

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            • #7
              With the 8 picks cost for creative, it is hard to tack on tele and have anything left increase production or research.
              A tele does not need creative, it can just capture its way to domination.

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              • #8
                One failure Feudal and confed have is that when you scrap captured enemy ships they don't give a great deal of cash(only 2/3 or 1/3 the cost).

                You benefit greatly from a good start with feudal(I got 5 planets, 1 ultra rich,2 rich,2 abundant, 2 desert,1 radiated,1 barren in my home system for my current game)

                Late game, Confed can do better research then galactic unification due to morale.

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                • #9
                  Yup, Telepathic doesn't need to be Creative, you might as well put points in production and attack bonuses. Transdimensional and/or Stealth would be nice, too.
                  (\__/) 07/07/1937 - Never forget
                  (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                  (")_(") "Starting the fire from within."

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                  • #10
                    i usually take all the ground combat minuses when i take telepathic, so i don't have that problem with scrapping enemy ships. to me, the biggest problem with fed is production. i can get almost everything fairly easily through trade and conquest, but the computer players hardly research factories.

                    fed + lith helps a bit early on, but can't really keep up after say turn 75 or so.

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                    • #11
                      The Tele/TransD/RHW/LHW/P +2/Fuedal/Rep race is intended to not do any research at all. It will go on an all out blitz. Make only ships and outposts.
                      I would not want to use Feudal in any other way as it is a huge handicap to production/research.

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