I submitted a thread on what I called the 'stovepipe' icon (q.v.) relating to the military and civilian production sliders which isnt elucidated in the manual. The jury is still out, I think on that, whether it relates just to overspend or a combination of overspend/pollution. But I am, at any rate, grateful for the suggestions posted.
Here are three other problems which I have come across which, as far as I can tell, the manual doesnt explain. Does anyone please have any answer?
I cant create 'waves' of ships (11 plus) rather than just flotillas (six maximum) because none of the ships I designate for a task force will go 'picket'. You need at least one picket ship to create a formation bigger than a flotilla. The ships I try to designate picket jump back to escort protection or the core, the cowards! Anyone worked out how you do that?
I agreed with some one on the threads that this imposition of a straitjacket on how we form task forces is a real pain in the nether regions! (And how they couldnt come up with a better show for fleet combat is sooo disappointing but I digress!) Incidentally, since all I have are flotillas of ships, I dont seem to be able to bring the full weight of my combined task forces in any star system on any attack or defence. For instance, I have 200 plus ships in two particular systems but whenever the perfidious Ogoch or Zdarelek attack I seem only to be able to reply with about an eighth of my fleet! Is that because I can only construct flotillas and not larger formations?
Secondly, there is no option in 'Shipyards' independently to create marques of either fighters or missiles, so far as I can see. Though there does seem to be an option to add fighters or missiles to various of the larger ship designs (not that I have been able to make that work yet!). I am presently assuming then that when I create space fighter and missile or beam bases I am not just creating the infrastructure but that the AI automatically creates squadrons of fighters and regiments of missiles and beams based on latest technology? The very brief explication in the tiles suggests that but doesnt make it entirely clear. So when I create a space fighter or a beam or missile base, am I creating a squadron or regiment along with it or just the base itself? Some one please confirm.
Finally, when one creates agents but doesnt send them on external missions but keeps them for 'internal security', does anyone feel that they do prevent assassinations and sabotage which might otherwise happen? I am beginning to have my doubts.
Live long and prosper.
Here are three other problems which I have come across which, as far as I can tell, the manual doesnt explain. Does anyone please have any answer?
I cant create 'waves' of ships (11 plus) rather than just flotillas (six maximum) because none of the ships I designate for a task force will go 'picket'. You need at least one picket ship to create a formation bigger than a flotilla. The ships I try to designate picket jump back to escort protection or the core, the cowards! Anyone worked out how you do that?
I agreed with some one on the threads that this imposition of a straitjacket on how we form task forces is a real pain in the nether regions! (And how they couldnt come up with a better show for fleet combat is sooo disappointing but I digress!) Incidentally, since all I have are flotillas of ships, I dont seem to be able to bring the full weight of my combined task forces in any star system on any attack or defence. For instance, I have 200 plus ships in two particular systems but whenever the perfidious Ogoch or Zdarelek attack I seem only to be able to reply with about an eighth of my fleet! Is that because I can only construct flotillas and not larger formations?
Secondly, there is no option in 'Shipyards' independently to create marques of either fighters or missiles, so far as I can see. Though there does seem to be an option to add fighters or missiles to various of the larger ship designs (not that I have been able to make that work yet!). I am presently assuming then that when I create space fighter and missile or beam bases I am not just creating the infrastructure but that the AI automatically creates squadrons of fighters and regiments of missiles and beams based on latest technology? The very brief explication in the tiles suggests that but doesnt make it entirely clear. So when I create a space fighter or a beam or missile base, am I creating a squadron or regiment along with it or just the base itself? Some one please confirm.
Finally, when one creates agents but doesnt send them on external missions but keeps them for 'internal security', does anyone feel that they do prevent assassinations and sabotage which might otherwise happen? I am beginning to have my doubts.
Live long and prosper.
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