So boys. I tried MOO3, finally, and I'm on verge on plaing throught it. It's incredible. Quicksilver didn't event tested this design. It's done after few months of coding by pen and paper. Q didn't bothered, at least not enought. Amount of bugs after relase is rather high, and more they didn't polished game in user interaction's simplification. I'm talking about for example planet's economy screen. Placement of elements is unintuitive and certain actions are imposible, or problematic.
Space combat has most of RTS problems, so there is a little question what Q ment.
Space combat has most of RTS problems, so there is a little question what Q ment.
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