Now that I know this game a little better I can say that it isn't that bad... Unfortunately with all the spying going around, the makers of MoO3 sabotaged their own project It would be so simple to tell us how counter offer works, how can you store production using the starting/ending bank how you make fleets etc etc.
Well, anyway on the subject of micromanagement my idea is to use the Economy AI to your own benefit in other words turn it off, but not always and not everywhere. A newly colonized planet or a newly conquered one has many buildings etc to build therefore it's good to leave it on. Also, when you give grants to planets the AI prefers to boost planets that it controls. Another thing I do in new planets is I put some of the DEAs myself, bioharvest on alluvial plains for instance. Btw I didn't know that alluvial is better than fertile
The problem of course is the military queue and I wish they make it possible that we can handle that ourselves. Until then I choose either mobilization center or basic systems module or a troop that I will need. I put military production to zero, of course. The AI will build the planetary improvements and at some point I will look at the planet again to make changes.
When a planet is developed I turn Ec AI off. It is very important to have the planet building nothing for some time to fill it's banks. This you can do when the initial colonization period is over. When a planet has a starting bank of say 30k it can build anything in a few turns. If you have nothing to build and your banks all filled you can allocate some % to research.
Of course when you make a new discovery that gives you a new building to build, you have to go to all those darn planets and do it manually. Agrrr
Btw the AI is bad even when building DEAs. I saw it building industry DEAs on a rare metals region. (Research is the right choice there).
That's all for now, I hope I helped someone.
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Well, anyway on the subject of micromanagement my idea is to use the Economy AI to your own benefit in other words turn it off, but not always and not everywhere. A newly colonized planet or a newly conquered one has many buildings etc to build therefore it's good to leave it on. Also, when you give grants to planets the AI prefers to boost planets that it controls. Another thing I do in new planets is I put some of the DEAs myself, bioharvest on alluvial plains for instance. Btw I didn't know that alluvial is better than fertile
The problem of course is the military queue and I wish they make it possible that we can handle that ourselves. Until then I choose either mobilization center or basic systems module or a troop that I will need. I put military production to zero, of course. The AI will build the planetary improvements and at some point I will look at the planet again to make changes.
When a planet is developed I turn Ec AI off. It is very important to have the planet building nothing for some time to fill it's banks. This you can do when the initial colonization period is over. When a planet has a starting bank of say 30k it can build anything in a few turns. If you have nothing to build and your banks all filled you can allocate some % to research.
Of course when you make a new discovery that gives you a new building to build, you have to go to all those darn planets and do it manually. Agrrr
Btw the AI is bad even when building DEAs. I saw it building industry DEAs on a rare metals region. (Research is the right choice there).
That's all for now, I hope I helped someone.
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