Actually, I have a better example:
The Corporate Machine, which I wrote with 1 artist in about a month:
Graphics: 7
Sound: 6
Stability: 9
Gameplay: 8
AI: 9
Value: 8
Total: 8.5
Since I wrote the AI in both, I can speak to the quality of both.
It's not that one review is "good" and the other is "bad". The problem si that two different people reviewed each title with their own internal scoring philosophies and no editorial control put them into perspective.
TCM's graphics are definitely not better than GalCiv's. And they almost got the same score on sound. TCM's "sound" consisted of playing mono WAV files at low quality. GalCiv's are high qualty MP3 stereo.
Basically it was a "luck of the draw" on reviewers. GalCiv happened to get someone who didn't like the game and TCM happened to get someone that did. And that would be fine if they didn't have a rating system.
But rating systems, by definition, create a ranking. One that should be consistent.
The Corporate Machine, which I wrote with 1 artist in about a month:
Graphics: 7
Sound: 6
Stability: 9
Gameplay: 8
AI: 9
Value: 8
Total: 8.5
Since I wrote the AI in both, I can speak to the quality of both.
It's not that one review is "good" and the other is "bad". The problem si that two different people reviewed each title with their own internal scoring philosophies and no editorial control put them into perspective.
TCM's graphics are definitely not better than GalCiv's. And they almost got the same score on sound. TCM's "sound" consisted of playing mono WAV files at low quality. GalCiv's are high qualty MP3 stereo.
Basically it was a "luck of the draw" on reviewers. GalCiv happened to get someone who didn't like the game and TCM happened to get someone that did. And that would be fine if they didn't have a rating system.
But rating systems, by definition, create a ranking. One that should be consistent.
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