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Some interesting numbers on morale

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  • Some interesting numbers on morale

    Brad posted some interesting numbers on morale in the official galciv strategy forum: http://www.galciv.com/forum.asp?BID=GS&id=39453

    "by Avatar Frogboy - 4/10/2003 7:13:59 PM

    If only 100 people lived on a class 15 planet, it would have 89% of them thinking you're doing okay.

    Think of that as your base morale rating in GalCiv. Less than class 15 planets are just death traps anyway.

    Class Bonus Morale
    15 0 89%
    16 7 96%
    17 14 103%
    18 21 110%
    19 29 118%
    20 36 125%
    21 44 133%
    22 51 140%
    23 59 148%
    24 67 156%
    25 75 164%
    26 84 173%

    Getting people on the planet can tick them off.

    Pop(b) Penalty
    1 -32%
    2 -63%
    3 -95%
    4 -126%
    5 -158%
    6 -190%
    7 -221%
    8 -253%
    9 -285%
    10 -316%

    Then there's your tax rate penalty.
    Tax Rate Penalty
    10% -1%
    20% -4%
    30% -9%
    40% -16%
    50% -25%
    60% -36%
    70% -49%
    80% -64%
    90% -81%
    100% -100%

    These are the 3 basic things that affect morale. There are many others including your civ ability, debt penalties, destabilization, etc. But these 3 are the big things. "

    I havn't really looked too closely at all this - but thought it might be interesting for any number-crunchers out there.

    I hope this is the kind of information we'll be able to get from in-game with the expansion pack

    /unic

  • #2
    Seems that these numbers are not correct.

    In addition, there is a large difference between planetary entertainment building (say, Entertainment network) and any Trade Good / Starbase that gives empire bonus to morale. I suspected it then i had +200% empire bonus from starbases (almost all resources near me was + morale, and i researched to mining techs after starting techs like +speed and adv. trade) and computer somehow had better morale and population. Then i builded Entertainment Network... Population Graphs showed that it was a right decision.

    Tests.
    Planet PQ 26. First, i set taxes to 50%. It seems that tax level reduces morale by a fixed amount, but it's not equal to numbers in that table.

    Trade goods (+5% and +8%) increased planet morale by +2 each.
    Then i had morale 54 and build Entertainment Network morale increased to 100%.
    Empire morale increase from +13% to +85% (2 starbases) = +72% difference gives +54 to +74 increase in same planet then population stopped growing, then i disbanded these 2 starbases (so empire bonus 13% again, this planet morale=46% (pop growth reduced morale somewhat)) and then on next turn i disbanded Entertainment Network morale dropped to 1.

    With planet PQ=31 and 30966 population morale changed from 100% (stadium+Entertainment network, Taxes 86%, at taxes 87% morale drops to 96, +13% empire morale from 2 trade goods) to 14% morale (Stadium only or Entertainment only).

    Also it seems that maximum population growth on planet = 200 millions, and it's not affected by +Pop growth modifiers, but i am not sure about this.

    So, it's efficient to build at least one +Morale building on each planet because it's much more efficient than all morale increasing trade goods or even several starbases. I think that better to have at least 2 cheap morale buldings on each planet and keep taxes high, but then it's hard to colonize new worlds.

    Also, it seems that +economy buildings and empire +economy bonus just adds up.
    Knowledge is Power

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    • #3
      That table was posted before the last patch came out, in which morale was revamped slightly.

      I'd have to agree about putting in one or two cheap +morale social projects in most planets. It definitely makes a greater leap than you would normally expect, compared to +morale from other places.

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