Latest version on Stardock:
1.03 April 23, 2003
New Features/Tweaks:
+ Universalists and Industrialists added with proper abilities
+ Additional AI enhancements
+ Efficiency Production Bonuses get penalized if they are > 3X the planet quality.
+ Sector Influence is now weighted between the distance of the nearest starbase and the distance of the nearest star.
+ Colonies on planets + Colonies on planets + AI will disband poor quality colonies.
+ AI more aggressive at trading techs for $$$ at higher levels
+ Military resource doesn't increase Hitpoints Ability (it wasn't supposed to in the first place). Just weapons/defense.
+ Arcean AI personality now enabled with the previously disabled "nasty AI" tactics at higher levels.
+ AI chooses political parties better now (will use mods now intelligently)
+ Some performance tweaks for more responsive UI on lower end machines
+ Trade Federation UP issue nerfed - always has a time stamp on it. No eternal federations.
+ New Underlying MP3 engine implemented. This should cure those who were having random crashes related to sound.
+ Some tweaks to ship values.
+ Senate handles more political parties
+ New MP3 player integrated in to work on systems where the MS MP3 codec has gotten creamed.
+ General AI updates
+ Planet Quality Ability nerfed
Bug Fixes:
-Generic governor no longer adds trade goods/wonders/achievements to queue
-fixed a potential crash in yearly planet dialog (wasn't checking for null alien civ pointer)
-Moved the autosave to happen before the AI begins calculating to resolve a crash issue (game crashing during the auto save on some systems).
It has been mentioned that saved games may not translate well from 1.02 into 1.03. Other posts have mentioned problems with huge shifts to morale, especially for games that used the (now unavailable) higher +planet quality starting bonus. This is probably one of those times where it is a good idea to finish any games you are currently playing before updating to the new version.
1.03 April 23, 2003
New Features/Tweaks:
+ Universalists and Industrialists added with proper abilities
+ Additional AI enhancements
+ Efficiency Production Bonuses get penalized if they are > 3X the planet quality.
+ Sector Influence is now weighted between the distance of the nearest starbase and the distance of the nearest star.
+ Colonies on planets + Colonies on planets + AI will disband poor quality colonies.
+ AI more aggressive at trading techs for $$$ at higher levels
+ Military resource doesn't increase Hitpoints Ability (it wasn't supposed to in the first place). Just weapons/defense.
+ Arcean AI personality now enabled with the previously disabled "nasty AI" tactics at higher levels.
+ AI chooses political parties better now (will use mods now intelligently)
+ Some performance tweaks for more responsive UI on lower end machines
+ Trade Federation UP issue nerfed - always has a time stamp on it. No eternal federations.
+ New Underlying MP3 engine implemented. This should cure those who were having random crashes related to sound.
+ Some tweaks to ship values.
+ Senate handles more political parties
+ New MP3 player integrated in to work on systems where the MS MP3 codec has gotten creamed.
+ General AI updates
+ Planet Quality Ability nerfed
Bug Fixes:
-Generic governor no longer adds trade goods/wonders/achievements to queue
-fixed a potential crash in yearly planet dialog (wasn't checking for null alien civ pointer)
-Moved the autosave to happen before the AI begins calculating to resolve a crash issue (game crashing during the auto save on some systems).
It has been mentioned that saved games may not translate well from 1.02 into 1.03. Other posts have mentioned problems with huge shifts to morale, especially for games that used the (now unavailable) higher +planet quality starting bonus. This is probably one of those times where it is a good idea to finish any games you are currently playing before updating to the new version.
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