So I've read a bunch of stuff tonight, but I haven't seen much detail on the combat in GalCiv. Anyone care to enlighten me?
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That's probably because the combat is very simple. Think chess pieces (stackable) on a board. I shoot, you defend. You shoot, I defend. Somebody dies.
So, if you want tactical stuff, this isn't the right game. You can't load up cool weapons, etc. Instead, you research tech that gives you "+10 weapons" power, etc.
Having said that, it's still very fun and strategic!
Ground combat is similarly simplified though they did add different modes of attack that will let a small force win against a large force but it will also destroy a large numbers of facilities.
The thinking here is that if you've won superiority around a planet's orbit, it shouldn't be too hard to take it over. A number of players dispute this, however, so we might see a more difficult (sophisticated) ground combat evolve in time.I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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Why would there be additional (not collateral - collateral damage is damage to stuff that you don't want to damage in an attack) damage in a space battle that is spread over a huge amount of space? One square is a ridiculously large area.
Surviving units can be hurt. A bunch of weak units can take down an Overlord.Seemingly Benign
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Over at galciv http://www.galciv.com/metaverse/simulator.asp is a great combat calculator. What I wonder is if I attack with some corvettes and star fighters and transports and BattleAxes, whether the defenders will knock off everything but the BattleAxes. I think that happened in a game I played, but I'm not sure. I'd prefer it if my defensive ships could absorb the counter-attack first, even though they are not the first attackers.
Single ship combat is well-defined in the User Manual. But how about for a stack?
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Originally posted by WarpStorm
Why would there be additional (not collateral - collateral damage is damage to stuff that you don't want to damage in an attack) damage in a space battle that is spread over a huge amount of space? One square is a ridiculously large area.
Surviving units can be hurt. A bunch of weak units can take down an Overlord.
Just my opinion.
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