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I wondered how you guys were using starbases. Personally, I jump on ressources and I add stuff to boost trade. I add military when I need to defend them and further in the game I boost my production with starbases.
I don't know either, I am still testng. I do like increase ship speed, to get those fleets from one place to another. If you want to take over planets with culture adding that to SB is very good.
The Social/Military bonuses are quite nice in the early game at your home system. On the borders though, it is all about culture. Worry about defending them though, because it seems the 2 evil races are fond of targeting them with heavy force.
A lie told often enough becomes the truth. -V. I. Lenin
I tend to drop a few ships one the ones in danger. 138 HP is not going to be busted by just any old ship though.
I had many attacks stopped by the SB by itself.
Drop 'm on all resources, get the +5 defense first in case the civs get any bright ideas. Then increase resources mining.
I only do trade and production if it makes a difference or if i have too much constructors (ie. never ).
I always do culture, and if i'm going to war, i first save up some constructor ship, about 6 of them. Then upgrade the military modules and attack.
The Culture Maximizing tech rocks btw...+300% culture in your starbase
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running. Play Bumps!No, wait, play Slings!
Build a starbase in your sector with lots of planets. This will benefit all the planets in that sector with big production bonus. From what I see, production bonus affects both building structures and ships. Resources are garbage because most of them appear in isolated places, so their production bonus is really not applicable. I build my starbase in a sector with most planets with or without resource.
Another good thing about starbase is they attract enemies into a trap. Just build one between you and the enemy. Beef up all the attack only, so all your ships in that sector gain that amount of attack. Your ships can kill enemy ships like flies, and getting level up pretty fast. Repair bay is also necessary. Starbase have good HP, so it keep your weaken ships from getting killed when your ships are stack with it.
I use them mostly for culture. Definitely get some defense on them as early as possible. When in war, the AI always target starbases first and it is devastating to watch five or six bases go down in flames along with all their bonuses. The +5 defensive bonus is usually good enough to get by with until the battleship comes along so that will give you some time to beef up your fleet.
Same as BlueDevil, I've found they are VERY useful at boosting everything in your "core" sectors, resources or not. A big defense base boosting friendly ships attack and defense is way better than just more starships, and the SB economic/morale bonuses are better and cheaper than Social projects, plus they cost NO maintenance
In fact by mid-game I think you should crank up constructors by the dozen to establish a powerful base for late galactic domination !
, i just read on galciv.com that with multiple starbases in a sector, the bonusses stack!
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running. Play Bumps!No, wait, play Slings!
Originally posted by BlueDEvil
... Resources are garbage because most of them appear in isolated places, so their production bonus is really not applicable...
Resource bonuses are GLOBAL to your civ. That's what makes them strategic.
By midgame, a resource can add +50% to one attribute. That ain't chump change!
Of course, you have to hold onto the resource until midgame. I've had civs with warm relations smile politely as they destroyed my starbase right before three constructors show up.
The Yor trashed my two starbases both sitting on economic bonuses with missiles right at the beginning of a war, this in the last game I just played. In essentially one strike they destroyed my ability to make decent money.
I've been using mine for culture mostly. At select systems with high production however, I build starbases with all of the production boosting modules. And I'm kicking ass (on beginner, in my first game. >>Sigh<<)
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In my first game, I used mine for culture mostly... this time around, in my second game, I threw up three of them in a sector with high industry, and put all the manufacturing improvements on them, which really made a huge difference.
I've also started upgrading some of them to increase revenue from trade routes, in the hope of helping my economy (is there a bug with this? I reloaded my saved game, and my economy seemed to have dropped since I saved it - I'm suddenly losing about 100 bc / turn), but am so far unsure about how efficient it is.
Havn't done any of the military upgrades, as I'm not fighting yet.
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