Originally posted by Grumbold
First impressions:
Grumbold: The manual is very thin on detail.
First impressions:
Grumbold: The manual is very thin on detail.
Grumbold: Only by researching it to see what these gadgets it provides actually do, so its too late to research one of the other dozen choices instead.
The game progress seems very stilted. Massive rush at the start to discover and grab your planets then tedium as you shuffle one or two ships around waiting for the finances to crawl out of debt just enough for you to rush-finance your next ship.
Curious economic model. Maybe I'm missing something but it seems if you opt for (say) 50% social spending to get your zero maintenance improvements up fast, any planet with nothing new to buy just swallows the money instead of putting it back in the global pool to offset the debt mountain. All your planets have to march rigidly in lockstep which feels very unnatural.
It seems getting into debt is a problem for you, and as it seems to take a game or two to start managing economy decently, here are some (hopefully helpful) suggestions:
* Generally, avoid lease-buying (rush-building) until you know how to manage economy with it
* Get your maximal # of trade routes up and running as soon as possible! Short-term, they don't do much, but the longer you have a trade route, the better it will get.
* Sell techs to minor (and major) civilizations. Especially near the start of the game, I use this much... towards the end, trade and taxes is usually enough to keep my spending slider at 100%
* Don't colonize low-quality planets - they will cost you too much. Unless there is strong strategic reasons, I usually think anything below Planet Quality 15 is a big No-no, and I have seen good players advising to avoid 15's and 16's too unless there are good strategic reasons to have them.
* Balance extending your industrial capacity with your economic capacity; if you build manufacturing plants, not only will their maintenance cost you, but to use the increased production capacity, you need to be able to afford it!
* Don't build high-maintenance buildings (I try to avoid anything above 1 in maintenance for quite a bit of the game) without good reason.
* Trade techs to the other civs! (I know I already said this... but in the early game, it's really the, in my experience, easiest way to get extra money. Not as over-powered as it was before the updates, but still a good way to earn extra money to get through the build-up time before your economy becomes self-sufficient).
* Oh, and don't hesitate to lower your spending slider for a while if it's needed...
... that's my (rather basic) advice from my games so far.
/unic
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