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  • Please . . . no more happy posts.

    I am really looking forward to playing this game. However, I am begging everyone to please tone down the expectations! I've just read some posts about how this game is now the salvation of the 4X, TBS genre.

    Nothing can kill a good game more than high expectations. Haven't we already seen this kind of talk before . . . and the disasterous ending?

    I've already made a point to not read that Random Events thread because I want to enjoy that "first time surprise" experience when I play the game. How many more threads must I avoid?

    "So then, Chronus," you may say. "Why don't you just avoid the GalCiv forum altogether?"

    Oh, come now! The release date is still almost a month away. Show a little mercy, will ya?

    Brad - all the best to you and your team. The preorder sales sound good. I hope, indeed, that this game is the salvation this genre is looking for.

  • #2
    Ok...but this game is going to the best game ever, you do realize that don't you?
    I bet that in a few months the AI will be so good, that it will become sentient and take over the world.
    Yep, this game will be sooooo good.
    No game will EVER be able to top this one, yes sireee, not in a million years will there be a better game then this.
    And then there is the Good/Neutral/Evil part of the game, i bet you could play this game 3 times as much as any other game, so you actually get 3 games in one


    sorry, couldn't resist
    <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
    Play Bumps! No, wait, play Slings!

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    • #3
      Re: Please . . . no more happy posts.

      Originally posted by Chronus
      I am really looking forward to playing this game. However, I am begging everyone to please tone down the expectations! I've just read some posts about how this game is now the salvation of the 4X, TBS genre.

      Nothing can kill a good game more than high expectations. Haven't we already seen this kind of talk before . . . and the disasterous ending?
      Hallelujah!

      If I see yet another forum full of whining and kvetching, I think I'll burst. Believe me, no one wants to see that.
      (\__/)
      (='.'=)
      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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      • #4
        No game will EVER be able to top this one, yes sireee, not in a million years will there be a better game then this.
        DOH!

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        • #5
          After this MoO3 disaster? I have NEVER and I mean NEVER seen so many disappointed fans for any game in my life. So GC is a light at the end of the tunnel and most of all the developers are not afraid to show what they have created. Example, manual posted online, game replays posted just to name a few. By reading all of this it gives me a superb idea of how the game will be and play. At least all of those disappointed fans still have hope, they can return MoO3 and get GC which will be a much better game. Flat out much better game.
          -PrinceBimz-

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          • #6
            Manual online?? Where? Where?
            <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
            Play Bumps! No, wait, play Slings!

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            • #7
              Oo the GalCiv website. www.galciv.com
              Seemingly Benign
              Download Watercolor Terrain - New Conquests Watercolor Terrain

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              • #8
                Chronus: I see where you're coming from, but believe me: We'd much rather have this, than the state the MoO3 forums are in now. I's sad to see the language that some people will resort to, only because the dislike a game.

                Asmodean
                Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

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                • #9
                  Galciv will be quite an adjustment at the beginning.....At first I can see a lot of people will not like it because it is so different in its apporach to space strategy that it is sort of an acquired taste that you gain over time. But as time goes on you really begin to appreciate its straightforward simplicity and depth. But at first, you can bet on a few issues with the game.....

                  I will say this, it has the best computer AI ever. But most importantly it doesn't get strangled by its excessive clutter of features....but some people like 52,000 features and will find the simple focus underwhelming.

                  All that said this game is the real thing.....not a pretender to the throne.....this is the real deal......

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                  • #10
                    Let me take this moment to lower expectations:

                    * GalCiv is single player only. There will not be a multiplayer "patch".

                    * There is no ship design. There won't be a ship design patch.

                    * There is no tactical combat in the sense MOO has it.

                    GalCiv's development focus has been on:

                    1) The computer AI. I feel confident in publicly saying that most players will be very satisfied with the computer AI. That as you increase the intelligence, it really does get more intelligent.

                    2) The random events. Having random events that you have a lot of control over whether they occur or not that add story and cut scenes and just gives the game personality.

                    3) A simplistic design that has a lot of complex strategies available to players. Freighters are my favorite example. A new player will say "Heck, you just build a freighter and send it somewhere, big deal." But there's so many strategies involved with where you send those freighters because of the trade ships that follow your route back and forth.

                    4) And of course the updates. Lots of games promise this but anyone who's downloaded Stardock Central can quickly tell that this program was a massive undertaking and it exists soley to provide easy updates.

                    But not everyone is going to like it. *I* don't like tactical combat in this kind of game. I liked it in MOO 1/2 but it would not work out well in GalCiv since you have free form moving in the galaxy (i.e. no starlines and whatnot). But some people will consider that a big minus.

                    Ohter people will find that the lack of multiplayer kills it for them.

                    Some people will feel that being "forced" to play as humans kills it (though I woudl argue that few games have as much customization at the start as GalCiv in which that customization delivers real gameplay differences).

                    And of course there's the graphics. It's not a 3D game. It's 2D (mainly so that we coudl keep the requirements low and let people make their own mods easily).

                    It's not a game for everyone. It's not like MOO for instance.

                    I can so though that the area we definitely deliver on is AI. I can't imagine even a single reasonable person complaining about that after release and each day we continue to update it, tweak it, etc.

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                    • #11
                      What pulls me to this game is the willingness for Stardock to upgrade and tweak the product long after it ships. I have high regard for a company dedicated to improving the product.

                      Not to mention this feels very 'Europa Universalis in space-ish' with the interaction between the different empires and having their own AI paths, and I really like that.
                      A lie told often enough becomes the truth.
                      -V. I. Lenin

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                      • #12
                        I'm trying not to get too excited about GalCiv, considering my "mixed" experience with MoO3... but I can't help starting to get a bit warm.

                        -Jam
                        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                        Taht 'ventisular link be woo to clyck.

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                        • #13
                          So far, from I have read, the only thing that I have mixed feelings about is the lack of MOO2 style combat.

                          If I understand correctly, galciv will have combat like civ does.

                          And i know I will like it, because I enjoy civ combat.

                          For some reason though, when it comes to a space based game with starships and such, having a more visual combat approach is always nice.

                          But, like I said, civ style combat never kept me from enjoying civ, so i'm sure it won't in this case either.
                          While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

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                          • #14
                            Originally posted by War of Art
                            I'm trying not to get too excited about GalCiv, considering my "mixed" experience with MoO3... but I can't help starting to get a bit warm.

                            -Jam
                            Mahler!

                            I'm also trying to contain my excitement. I am going to have two conquer-the-galaxy games to play with soon, as I also just ordered Space Empires IV (I downloaded the demo and found it to be an addicting, fun game). I'm having fun reminiscing about summers spent playing Ascendancy, MOO2 and Imperium Galactica II... and GalCiv looks to be the upcoming superstar of the genre. OoooooooOOOOOOoooooh I'm excited...
                            Tutto nel mondo è burla

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                            • #15
                              Originally posted by War of Art
                              I'm trying not to get too excited about GalCiv, considering my "mixed" experience with MoO3... but I can't help starting to get a bit warm.

                              -Jam
                              MOO3 had way too much hype built around it, which made for unrealistic expectations. Even damning evidence of problems like the lead designer getting laid off didn't slow down the PR. Mainly because it had a strong series name behind it. Look how that worked out.

                              I heard about GalCiv from word of mouth, before the MOO3 truth started leaking. Not having the huge hype machine built around it, I'm far more willing to trust the good things I hear about the game. Not to mention how open the developers have been in sharing info and listening to ideas...did MOO3 have that at all?

                              I mean, I don't want to get overexcited to be let down either, but with all the info(which is a lot) we get about the game I can't help but feel confident this is going to be a stunning success.
                              A lie told often enough becomes the truth.
                              -V. I. Lenin

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