The Project Lead on Stardock Systems' Galactic Civilizations is Brad "Frogboy" Wardell. Today, he completed and posted his second example from the said title's gameplay. Wardell, who also serves as President of Stardock, was kind enough to grant Apolyton CS an *exclusive* in announcing this article's availability. In the first chapter [see story], Wardell lost and this time around he decides to position himself as the master diplomat. An excerpt:
The computer players are set to normal intelligence. In the name of disclosure, I should be able to easily beat the [artificial intelligence (AI)] at this level since this is a level that most experienced players will be able to win. It's designed to be challenging but in the end winnable for people familiar with the game for awhile.
The difficulty levels in GalCiv mean a lot b[y] t[he] w[ay]. Intelligence levels mean just that -- intelligence. Each computer player has its own AI engine. The higher the difficulty, the more AI features get enabled. It's not just a matter of "give AI more gold" or something like that. Normal means some features are on and some are off.
Twenty-four screenshots captured by Wardell illustrating the gameplay example at hand are dispersed throughout the write-up.
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Dan; Apolyton CS
The computer players are set to normal intelligence. In the name of disclosure, I should be able to easily beat the [artificial intelligence (AI)] at this level since this is a level that most experienced players will be able to win. It's designed to be challenging but in the end winnable for people familiar with the game for awhile.
The difficulty levels in GalCiv mean a lot b[y] t[he] w[ay]. Intelligence levels mean just that -- intelligence. Each computer player has its own AI engine. The higher the difficulty, the more AI features get enabled. It's not just a matter of "give AI more gold" or something like that. Normal means some features are on and some are off.
Twenty-four screenshots captured by Wardell illustrating the gameplay example at hand are dispersed throughout the write-up.
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Dan; Apolyton CS
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