"Quick question: how is logistics handled? Is it possible to defeat an invader by cutting off its supply route?"
Yes it is possible!
As Brad explained earlier, ships have ranges on them (how far from friendly star systems OR STARBASES they can travel).
Simply invade/destroy their nearest friendly system/starbase and the invading ships will have to move back to what their range allows them.
Whether this tactis is effective depends on the size of the galaxy. If they are your close neighbours, it's very likely that your systems will be "in range" for most of their ships. You (and the AI) can also do research that gives you ships with greater range and/or increases the range of your existing ships (newer engines).
I'd also like to mention that IMHO the AI in this game is likely to become the best so far, in a space strategy game. I win Moo2, HUGE, Impossible 95% of the time, but I've been having serious trouble with the AI in Galciv. Brad has also said that the AI will "learn" from the best players through a metaverse where players can send in their results.
Yes it is possible!
As Brad explained earlier, ships have ranges on them (how far from friendly star systems OR STARBASES they can travel).
Simply invade/destroy their nearest friendly system/starbase and the invading ships will have to move back to what their range allows them.
Whether this tactis is effective depends on the size of the galaxy. If they are your close neighbours, it's very likely that your systems will be "in range" for most of their ships. You (and the AI) can also do research that gives you ships with greater range and/or increases the range of your existing ships (newer engines).
I'd also like to mention that IMHO the AI in this game is likely to become the best so far, in a space strategy game. I win Moo2, HUGE, Impossible 95% of the time, but I've been having serious trouble with the AI in Galciv. Brad has also said that the AI will "learn" from the best players through a metaverse where players can send in their results.
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