I started a game of GC II recently what with Dark Avatar coming out soon and checking whether I'd buy it. I moved the difficulty one notch below crippling (can't remember the name) to make it easy since I hadn't played for a while.
I experienced a few silly AI moves that I'd like to share, in order to know whether these happen to others or if there are more of such problems than just what I saw.
1)Pathfinding.
I had a 7-move ship that could move from its place to target planet in one turn. So I click on the planet, the ship moves, avoids one planet in the path, moves again to the straight line, is hindered again, moves away and ends up one space away. One turn lost because it doesn't do pathfinding correctly.
I could hardly believe what I saw but it does look like the pathfinder is unable to find the shortest path and seems to favor straight lines even when there are planets or obstacles in its path that it can see.
2)AI attacking invulnerable freighters.
Freighters couldn't be attacked because
- I had built whatever the wonder it is which protects them and
- there was a UN vote that prevented them from being attacked
So why did the ai put stacks of ships near a mini freighter (apparently to attack it)? The ai wasted two fleets for the dozen or so turns before I won by just putting its ships beside the freighter, using up a lot of CPU and doing nothing.
3) AI doesn't protect its planets.
It took a few planets of mine and I could easily take them back immediately with 32-move transports in ine turn. It was blatant since once they had a fleet of 5 ships standing by the planet for 2 turns before they'd take it, and when they conquered it, the fleet stayed there, not protecting the planet, and letting me take it back immediately.
So are these problems known (I guess 3rd one is), and are there others like that? However good the ai is at finding out you"re planning something against it, it still looks like it's tactically inept. Not using A* pathfinding, or using a bugged version of it, is particularly pitiful.
Based on that game I played, I'm not interested in getting Dark Avatar, as the ai can waste a huge superiority and let you win the game even though it should be a piece of cake for them.
So, is the ai still as inept at taking out planets and conquering as it was when the game was first released? And are ther other concerns about the ai or on the other hand, things that get better?
I didn't enable the CPU-intensive ai algorithm option because my CPU is old, but since I should get a new computer soon, does anyone know if this option could help with the problems I described?
I experienced a few silly AI moves that I'd like to share, in order to know whether these happen to others or if there are more of such problems than just what I saw.
1)Pathfinding.
I had a 7-move ship that could move from its place to target planet in one turn. So I click on the planet, the ship moves, avoids one planet in the path, moves again to the straight line, is hindered again, moves away and ends up one space away. One turn lost because it doesn't do pathfinding correctly.
I could hardly believe what I saw but it does look like the pathfinder is unable to find the shortest path and seems to favor straight lines even when there are planets or obstacles in its path that it can see.
2)AI attacking invulnerable freighters.
Freighters couldn't be attacked because
- I had built whatever the wonder it is which protects them and
- there was a UN vote that prevented them from being attacked
So why did the ai put stacks of ships near a mini freighter (apparently to attack it)? The ai wasted two fleets for the dozen or so turns before I won by just putting its ships beside the freighter, using up a lot of CPU and doing nothing.
3) AI doesn't protect its planets.
It took a few planets of mine and I could easily take them back immediately with 32-move transports in ine turn. It was blatant since once they had a fleet of 5 ships standing by the planet for 2 turns before they'd take it, and when they conquered it, the fleet stayed there, not protecting the planet, and letting me take it back immediately.
So are these problems known (I guess 3rd one is), and are there others like that? However good the ai is at finding out you"re planning something against it, it still looks like it's tactically inept. Not using A* pathfinding, or using a bugged version of it, is particularly pitiful.
Based on that game I played, I'm not interested in getting Dark Avatar, as the ai can waste a huge superiority and let you win the game even though it should be a piece of cake for them.
So, is the ai still as inept at taking out planets and conquering as it was when the game was first released? And are ther other concerns about the ai or on the other hand, things that get better?
I didn't enable the CPU-intensive ai algorithm option because my CPU is old, but since I should get a new computer soon, does anyone know if this option could help with the problems I described?
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