I decided to try the Yor. I really liked them (in an evil sort of way) in GC2: DL and was interested how their Isolationist super ability worked in GC2: DA. Moreover, many of the exploits of GC2: DA have been nerfed in the lastest patch 1.50x.
So I started up a game:
• Large galaxy, common everything
• 6 random AI (which turned out to be Drengin, Arceans, Altarans, Drath, Terrans, and Krynn)
• 4 minors
• Yor – most points in economics and some in morale and diplomacy
• My starting world was OK. It had 1 100% research special, but that’s it.
Right now it is April 2229 and it has been a hard go. A few observations:
• The Yor are great out of the gate since they can get spd 4 colony ships due to Impulse and miniaturization. This is little changed from GC2: DL.
• Being able to colonize barren worlds is good, and it really helped me keep on par with the AI.
• The colony rush was more or less continuous. Even before the first rush was over the AI was researching extreme colonization. There weren’t tons of extreme worlds in my territory (and I had no interest in flinging colony ships all over) so I only researched Toxic. The AIs got the rest.
• When the dust settled the Yor, Drengin, and Arceans had about the same number of worlds (10-16), with a second tier of races (Drath and Terrans, 9), and the Krynn at the end with 3
Since then the situation has deteriorated for the Yor:
• Trading is extremely difficult even thought I have diplo translator, lots of points in diplomacy, and have researched many diplo techs. My rating is always much better than the AIs, but still the terms are always “No Way” or I have to give all my techs to get a tech I can research in ~5 turns. Obviously I rejected giving all of my tech for one, so this means tech trading is essentially nerfed. The No Way techs are all weapons, defense, and extreme colonization (which is just about everything). This is even true for races that were friendly or warm. The AIs, of course, and exchanging all of their techs (with some exceptions), so I am lagging behind rather badly.
• No one was willing to exchange economic or research treaties under any circumstances. Finally the Drengin agreed, even though they were cool. Evidently they don’t have any friends, either
I had to stop development when I noticed the Drath and Drengin’s military rating shooting through the roof. Having a low military rating is a sure way to invite piranhas into your territory, so I went on a crash course to get at least Plasma III, anti missile (against Drengin missiles – I don’t trust them for a minute), shields (against Arceans and Terrans). But first I B-lined through almost all the invasion techs. This is a Yor strong point, and I wanted to be able to use a minimal number of heavy transports to take over worlds since this will make it less expensive and allow a lower logistics rating. It is also a good defensive tool since a random transport isn’t as likely to take out an undefended Yor world (of which I have many).
Image 1: Drengin and Drath military buildup
So, in 2228 my first targets were 2 minors. I built heavy transports (1B or 2B each, pd 4 or 5), took out their military with little destroyers (small hulls), and took them over. This got me 2 very nice worlds, and 2 resources (influence and morale) that had been grabbed by one of the minors. My constructors were in place to get them immediately after the starbases were eliminated with the fall of their home planet. But, there were consequences. The neutral and good races noticed, and relations tanked. The Arceans almost immediately declared war, and the Terrans declared war in late 2228. So now I have a 2 front war. Yuck.
At this point I have a respectable and growing number of cruisers (med hulls). They have plasma 3 (attack 12 or so and defense ~2, without other modifications). In a squad of 3 (15, and my logistics is 17) they pack quite a punch and are more than a match for the Arceans and Terrans small hulls. They might even stand up to the rather scary Drengin warships.
First, cleanup. The Terrans had colonized 3 extreme worlds in my territory. I dispatched some very slow spd 1 destroyers or a single cruiser with transports and took them out. Here I had a nasty surprise. I didn’t have the colonization tech (rad and heavy gravity), so even though I control the planets I can’t build anything! The planetary bild time and shipyard build areas both said NEVER. So now I had to research heavy grav and rad terraforming. More delays…
Now to form attack fleets. The best I have been able to do is form 2 squads of cruisers cruisers each on each of the Arcean and Terran fronts (12 CAs total). The Terrans have been sending in waves and waves of small fighters. Evidently they have a low logistics rating since it is usually 3 fighters against 3 Yor cruisers, and I may take some damage but they die. Nasty Terrans. In mid April 2229 I took Earth. My advance will only be limited by my transports, and based on my previous ground combat against the Terrans I should do pretty well – investing in ground combat techs is paying off.
The Arceans have been sending in transports and fleets of 5 fighters to my territory. They are a long way away, and their supply line is made possible by an influence base.
Image 2: left side of the galaxy in April 2229, and Yor battle plan
A few key items. One of the abilities of the Yor as Isolationists is that fleets travel a max of 3 tiles a turn. This is key since, if I understand the Arceans’s First Strike correctly, it means the Arceans can’t use their first strike ability as I’m faster (spd 4) and can attack first ASSUMING I can see them coming. So as I push to eliminate the influence base and with it the fleets threatening my territory, I’ll take a juicy PQ27 Terran rad planet. I’m hoping this will be a lightning rod point for Arcean attacks and will further slow advances into my territory. By the time I take it I should have 3 cruiser fleets to defend the position. If it seems prudent I’ll advance into Arcean territory, but for now my purpose is protecting my home territory.
There are a few more problems:
• My relations with all the races are tanking, even the Drengin. The Drengin are at war with the Altarans, so hopefully they’ll leave me alone since I can’t see how I could fight on three fronts. Two turns ago I got a message that a group of powers (Arceans, Terrans, Drath) had been decided that the Yor had to be stopped and the Drath joined the war against me. Boo, hiss. Of course, the Drath just went to war with the Arceans (an Assassination Event), which is very good for me, but I don’t think it will last long. They’ll make peace and then head my way. Luckily the Drath are on the opposite side of the map.
• My economy has started to suffer (-170/turn, with ~6000 in the bank) from all the military building. I have to keep the spending up, so my research is being diverted to economy (Star Democracy) and other economic development. Trade is now permanently nerfed due to the ban on freighters from Evil races, so I don’t need to worry about that.
• I don’t have the advanced extreme colonization techs, so the productivity of all the extreme worlds is poor. Diverting research to these is a challenge, but I’ll have to try it soon.
There are a few opportunities, though.
• My population is the highest (I used the korn469 method of very low taxes to increase pop early) and I have 21 planets, having three added from the Terran and 2 that revolted from the Drengin. So my production potential is substantial and growing somewhat.
• As I conquer planets I may get some tech out of the deal. I’ve gotten much less than I’d hoped so far, but it is always a roll of the dice. I got nothing when I took Earth, unfortunately (besides a terrifically developed planet, that is).
• I’ve just taken Earth and influence has spiked, which may add influence/tourism revenue – and maybe a few influence flips.
• After I take his core worlds I could offer the Terrans a peace treaty at a high price – lots of tech. If they are small I really don’t care if they are still alive or not, just as long as they aren’t a major threat. I just need to get their really good planets: the PQ27 (!!) rad world by the Archeans, Earth, and a PQ11 world by Earth.
The major problems I see are:
• The Drengin may see me as weak and declare war. I’m right by his home territory, and defending against his formidable frigates (med hull, ~20 attack strength in missile with no defense) could be a major problem. Relations are cool now, so I’d better get my military rating up ASAP.
• My economy could implode. Right now it is declining, but intervention is needed ASAP.
• Spies – they are building up, and even with increased spending I’m having trouble getting rid of them all.
• Diplomacy – my options, frankly, are nil. None of the races will deal with me. I’m not sure if this is a side effect of being the Isolationist Yor or if it is a result of the newest patch 1.50x. Regardless, I’m ignoring the diplomatic research line as useless.
• The Terrans could surrender to someone (besides me) before I take their juicy worlds – in particular the PQ27 world. I’ll need to hold off killing more of his military and taking worlds before I can do it in a single strike.
Overall I’ve had to work a lot harder, which is a good thing. I was up until 2:30 AM and only realized it when I started nodded. The game completely sucked me in. Ack!
A few comments on the patch 1.50x:
• Some planetary improvements have been degraded. For instance, reactors now only give 10% production bonus, and before they were 25%. For me this makes them next to worthless since I’d have to have over 10 factory equivalents to make them worthwhile. More advanced reactors might be worthwhile, but quite frankly due to this very modest production advantage I have more important things to do with my research.
• I’ll have to keep an eye on how much diplomacy has been nerfed. It did need to be toned down, but hopefully it didn’t go too far in one direction. My main gripe is that it is effectively an AI cheat if the AI freely exchanges tech and the AIs simply won’t deal with the human player. If it goes too far it would be far better simply to turn of tech trading entirely.
• The AI did a very good job in the colonization, and caught me a bit flat footed in the military buildup.
So I started up a game:
• Large galaxy, common everything
• 6 random AI (which turned out to be Drengin, Arceans, Altarans, Drath, Terrans, and Krynn)
• 4 minors
• Yor – most points in economics and some in morale and diplomacy
• My starting world was OK. It had 1 100% research special, but that’s it.
Right now it is April 2229 and it has been a hard go. A few observations:
• The Yor are great out of the gate since they can get spd 4 colony ships due to Impulse and miniaturization. This is little changed from GC2: DL.
• Being able to colonize barren worlds is good, and it really helped me keep on par with the AI.
• The colony rush was more or less continuous. Even before the first rush was over the AI was researching extreme colonization. There weren’t tons of extreme worlds in my territory (and I had no interest in flinging colony ships all over) so I only researched Toxic. The AIs got the rest.
• When the dust settled the Yor, Drengin, and Arceans had about the same number of worlds (10-16), with a second tier of races (Drath and Terrans, 9), and the Krynn at the end with 3
Since then the situation has deteriorated for the Yor:
• Trading is extremely difficult even thought I have diplo translator, lots of points in diplomacy, and have researched many diplo techs. My rating is always much better than the AIs, but still the terms are always “No Way” or I have to give all my techs to get a tech I can research in ~5 turns. Obviously I rejected giving all of my tech for one, so this means tech trading is essentially nerfed. The No Way techs are all weapons, defense, and extreme colonization (which is just about everything). This is even true for races that were friendly or warm. The AIs, of course, and exchanging all of their techs (with some exceptions), so I am lagging behind rather badly.
• No one was willing to exchange economic or research treaties under any circumstances. Finally the Drengin agreed, even though they were cool. Evidently they don’t have any friends, either
I had to stop development when I noticed the Drath and Drengin’s military rating shooting through the roof. Having a low military rating is a sure way to invite piranhas into your territory, so I went on a crash course to get at least Plasma III, anti missile (against Drengin missiles – I don’t trust them for a minute), shields (against Arceans and Terrans). But first I B-lined through almost all the invasion techs. This is a Yor strong point, and I wanted to be able to use a minimal number of heavy transports to take over worlds since this will make it less expensive and allow a lower logistics rating. It is also a good defensive tool since a random transport isn’t as likely to take out an undefended Yor world (of which I have many).
Image 1: Drengin and Drath military buildup
So, in 2228 my first targets were 2 minors. I built heavy transports (1B or 2B each, pd 4 or 5), took out their military with little destroyers (small hulls), and took them over. This got me 2 very nice worlds, and 2 resources (influence and morale) that had been grabbed by one of the minors. My constructors were in place to get them immediately after the starbases were eliminated with the fall of their home planet. But, there were consequences. The neutral and good races noticed, and relations tanked. The Arceans almost immediately declared war, and the Terrans declared war in late 2228. So now I have a 2 front war. Yuck.
At this point I have a respectable and growing number of cruisers (med hulls). They have plasma 3 (attack 12 or so and defense ~2, without other modifications). In a squad of 3 (15, and my logistics is 17) they pack quite a punch and are more than a match for the Arceans and Terrans small hulls. They might even stand up to the rather scary Drengin warships.
First, cleanup. The Terrans had colonized 3 extreme worlds in my territory. I dispatched some very slow spd 1 destroyers or a single cruiser with transports and took them out. Here I had a nasty surprise. I didn’t have the colonization tech (rad and heavy gravity), so even though I control the planets I can’t build anything! The planetary bild time and shipyard build areas both said NEVER. So now I had to research heavy grav and rad terraforming. More delays…
Now to form attack fleets. The best I have been able to do is form 2 squads of cruisers cruisers each on each of the Arcean and Terran fronts (12 CAs total). The Terrans have been sending in waves and waves of small fighters. Evidently they have a low logistics rating since it is usually 3 fighters against 3 Yor cruisers, and I may take some damage but they die. Nasty Terrans. In mid April 2229 I took Earth. My advance will only be limited by my transports, and based on my previous ground combat against the Terrans I should do pretty well – investing in ground combat techs is paying off.
The Arceans have been sending in transports and fleets of 5 fighters to my territory. They are a long way away, and their supply line is made possible by an influence base.
Image 2: left side of the galaxy in April 2229, and Yor battle plan
A few key items. One of the abilities of the Yor as Isolationists is that fleets travel a max of 3 tiles a turn. This is key since, if I understand the Arceans’s First Strike correctly, it means the Arceans can’t use their first strike ability as I’m faster (spd 4) and can attack first ASSUMING I can see them coming. So as I push to eliminate the influence base and with it the fleets threatening my territory, I’ll take a juicy PQ27 Terran rad planet. I’m hoping this will be a lightning rod point for Arcean attacks and will further slow advances into my territory. By the time I take it I should have 3 cruiser fleets to defend the position. If it seems prudent I’ll advance into Arcean territory, but for now my purpose is protecting my home territory.
There are a few more problems:
• My relations with all the races are tanking, even the Drengin. The Drengin are at war with the Altarans, so hopefully they’ll leave me alone since I can’t see how I could fight on three fronts. Two turns ago I got a message that a group of powers (Arceans, Terrans, Drath) had been decided that the Yor had to be stopped and the Drath joined the war against me. Boo, hiss. Of course, the Drath just went to war with the Arceans (an Assassination Event), which is very good for me, but I don’t think it will last long. They’ll make peace and then head my way. Luckily the Drath are on the opposite side of the map.
• My economy has started to suffer (-170/turn, with ~6000 in the bank) from all the military building. I have to keep the spending up, so my research is being diverted to economy (Star Democracy) and other economic development. Trade is now permanently nerfed due to the ban on freighters from Evil races, so I don’t need to worry about that.
• I don’t have the advanced extreme colonization techs, so the productivity of all the extreme worlds is poor. Diverting research to these is a challenge, but I’ll have to try it soon.
There are a few opportunities, though.
• My population is the highest (I used the korn469 method of very low taxes to increase pop early) and I have 21 planets, having three added from the Terran and 2 that revolted from the Drengin. So my production potential is substantial and growing somewhat.
• As I conquer planets I may get some tech out of the deal. I’ve gotten much less than I’d hoped so far, but it is always a roll of the dice. I got nothing when I took Earth, unfortunately (besides a terrifically developed planet, that is).
• I’ve just taken Earth and influence has spiked, which may add influence/tourism revenue – and maybe a few influence flips.
• After I take his core worlds I could offer the Terrans a peace treaty at a high price – lots of tech. If they are small I really don’t care if they are still alive or not, just as long as they aren’t a major threat. I just need to get their really good planets: the PQ27 (!!) rad world by the Archeans, Earth, and a PQ11 world by Earth.
The major problems I see are:
• The Drengin may see me as weak and declare war. I’m right by his home territory, and defending against his formidable frigates (med hull, ~20 attack strength in missile with no defense) could be a major problem. Relations are cool now, so I’d better get my military rating up ASAP.
• My economy could implode. Right now it is declining, but intervention is needed ASAP.
• Spies – they are building up, and even with increased spending I’m having trouble getting rid of them all.
• Diplomacy – my options, frankly, are nil. None of the races will deal with me. I’m not sure if this is a side effect of being the Isolationist Yor or if it is a result of the newest patch 1.50x. Regardless, I’m ignoring the diplomatic research line as useless.
• The Terrans could surrender to someone (besides me) before I take their juicy worlds – in particular the PQ27 world. I’ll need to hold off killing more of his military and taking worlds before I can do it in a single strike.
Overall I’ve had to work a lot harder, which is a good thing. I was up until 2:30 AM and only realized it when I started nodded. The game completely sucked me in. Ack!
A few comments on the patch 1.50x:
• Some planetary improvements have been degraded. For instance, reactors now only give 10% production bonus, and before they were 25%. For me this makes them next to worthless since I’d have to have over 10 factory equivalents to make them worthwhile. More advanced reactors might be worthwhile, but quite frankly due to this very modest production advantage I have more important things to do with my research.
• I’ll have to keep an eye on how much diplomacy has been nerfed. It did need to be toned down, but hopefully it didn’t go too far in one direction. My main gripe is that it is effectively an AI cheat if the AI freely exchanges tech and the AIs simply won’t deal with the human player. If it goes too far it would be far better simply to turn of tech trading entirely.
• The AI did a very good job in the colonization, and caught me a bit flat footed in the military buildup.
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