Well first off I must appologize about my during action report. I don't have screen shots, and I also don't have my list of notes in front of me so I am just going from memory. Moreover I don't have the time to write a creative story to go along with the report. Basically it's most just an overview of my strategy. Also I have a fairly decent computer. It's has an athlon x2 4200 dual core cpu and 1gb ram, so I'm not afraid of having the AI use max cpu power. I'm not sure if having that box checked on my computer will override the scenario settings or not. So with that in mind here we go.
Well I followed my usual Korath start:
I decreased my taxes until morale hit 100%, because it's my understanding of galciv2's mechanics that population grows faster with higher morale, and it grows at twice the normal rate when morale is 100%. If I'm wrong on this please correct me.
I rushed my first factory. I also set my queue to build a total of five or six factories a lab or two, and a morale building. I increased my production capacity to 100%, colonized my size 4 world, and started working on a colony ship.
I also started researching engine techs. My overall early game tech strategy is research enough techs so that I can have a 2 attack 4 move tiny hull with some range on it that I can stack in fleets of 3 ships. I concentrate on researching all of the required techs (I think I needed impulse 2 or 3, stinger 2 or 3, miniturization 2, logistics 1, and all of their prereqs). Once I have that I start researching Spore Weapons.
I completed my first colony ship, started on my second, and sent my first to explore the two systems south of me. One of the systems was a truly glorious system. I colonized a high PQ planet, there was also another good planet in the system and a minor. I bought my first factory on this planet, and set it up as my tech planet since I recieved an evil event when I colonized it that bestowed a research bonus on the planet. I sent my second colony ship north. However, I had missed out in the land rush. I then set my second colony ship to auto explore.
I had set my flag ship to scout out anomolies, which resulted in a good flow of cash to my empire. This was also revealing some of the map. Once I realized I had missed out on the early land grabbing I turned my research and social production up, and cut my military down to virtually nothing.
The Drengin had managed to colonize the second good planet in the system to my south. So at this point I was simply preparing for my war. My goal was to achieve space superiority by the time I produced my first spore ship. I attacked the Drengin to my south, and managed to wipe out his defenders. I built a spore ship, and easily conquered that planet. Though achieving space superiority in the Drengin home sector proved harder. They had a weapon advantage, so some of their ships had an 8 attack, compared to my fleets which only had a 6 attack. So I would lose two out of three ships at times when I attacked. Finally though After a short war of attrition I took the Dregin home world. This caused their size 4 planet to eventually revolt. They had one last planet, but I managed to sieze it as well.
During this time I had engaged in some trading, and I managed to get a fairly healthy tech lead. Also one civ had research advanced toxic colonization so this helped in getting my conquered spore worlds up and running.
After my original offensive I took out two of the minor civs. Then I turned my forces against Thalians. They presented almost no challenge. After defeating them I went after the Korx. I had a fairly good fleet at this point, though I lost quite a few ships in my early attacks. However, I started clearing planets of their defenders then seizing them with spore ships. It took two planets, and a few fleet battles, but I had broken the Korx. A few turns later I had taken over all of their worlds as well.
At this point I was cranking out ship, my economy was great (more on this later), and I was sleepy. I stopped playing aggressively, stopped micromanaging my civ, and with very little oversight of my empire I researched techs. I even gave my opponents techs. I finally went to bed. Yet, I control most of the galaxy, I have a decent fleet already constructed, and when I want, I can churn out an invincible fleet of Huge battleships. I wanted to see if the Krynn or the Yor could defeat each other first.
My first offensive was by far the hardest. The Drengin were formidible foes, but not as aggressive as they could have been. After caputuring one or two of their planets, some kind of event happend that basically allowed me to go from maybe 30 or 40% production capacity back up to close to 100%. This even never seemed to fade. At one point, I had a 0% tax rate, 100% production, and I was making money!!!
Whatever that event was it made the game far easier for me.
At some point I will finish the game. I will also try and post a save game near the end so you can play out the final offensive if you like.
Here's a few final thoughts. I played sloppy, but still won. I think this is due in part to the Korath being one of the better races. Their spore ability is REALLY powerful, though I'm not sure if it's any more overwhelming than some of the other super abilities. I enjoy commanding my fleets, and colony management gets tedius so I tend to lose focus on that. I am also bad about building enough star bases. In certain games (though this one isn't one of them) military star bases can provide a huge advantage to your military forces. Though my offensives were usually offensive blitzkriegs instead of more defensive affairs, so I didn't need military star bases as much. I didn't focus on my economy, but it seemed decent to good for most of the game (probably due in great part to the increased trade event or whatever).
Also tech trading made this game far easier, as did the anomolies. I think that playing on tough with tech trading disabled, no minors, and rare anomolies would be more challenging playing on tough than playing on painful with tech trading enabled, max minors, and abundant anomolies.
So any thoughts or advice?
Well I followed my usual Korath start:
I decreased my taxes until morale hit 100%, because it's my understanding of galciv2's mechanics that population grows faster with higher morale, and it grows at twice the normal rate when morale is 100%. If I'm wrong on this please correct me.
I rushed my first factory. I also set my queue to build a total of five or six factories a lab or two, and a morale building. I increased my production capacity to 100%, colonized my size 4 world, and started working on a colony ship.
I also started researching engine techs. My overall early game tech strategy is research enough techs so that I can have a 2 attack 4 move tiny hull with some range on it that I can stack in fleets of 3 ships. I concentrate on researching all of the required techs (I think I needed impulse 2 or 3, stinger 2 or 3, miniturization 2, logistics 1, and all of their prereqs). Once I have that I start researching Spore Weapons.
I completed my first colony ship, started on my second, and sent my first to explore the two systems south of me. One of the systems was a truly glorious system. I colonized a high PQ planet, there was also another good planet in the system and a minor. I bought my first factory on this planet, and set it up as my tech planet since I recieved an evil event when I colonized it that bestowed a research bonus on the planet. I sent my second colony ship north. However, I had missed out in the land rush. I then set my second colony ship to auto explore.
I had set my flag ship to scout out anomolies, which resulted in a good flow of cash to my empire. This was also revealing some of the map. Once I realized I had missed out on the early land grabbing I turned my research and social production up, and cut my military down to virtually nothing.
The Drengin had managed to colonize the second good planet in the system to my south. So at this point I was simply preparing for my war. My goal was to achieve space superiority by the time I produced my first spore ship. I attacked the Drengin to my south, and managed to wipe out his defenders. I built a spore ship, and easily conquered that planet. Though achieving space superiority in the Drengin home sector proved harder. They had a weapon advantage, so some of their ships had an 8 attack, compared to my fleets which only had a 6 attack. So I would lose two out of three ships at times when I attacked. Finally though After a short war of attrition I took the Dregin home world. This caused their size 4 planet to eventually revolt. They had one last planet, but I managed to sieze it as well.
During this time I had engaged in some trading, and I managed to get a fairly healthy tech lead. Also one civ had research advanced toxic colonization so this helped in getting my conquered spore worlds up and running.
After my original offensive I took out two of the minor civs. Then I turned my forces against Thalians. They presented almost no challenge. After defeating them I went after the Korx. I had a fairly good fleet at this point, though I lost quite a few ships in my early attacks. However, I started clearing planets of their defenders then seizing them with spore ships. It took two planets, and a few fleet battles, but I had broken the Korx. A few turns later I had taken over all of their worlds as well.
At this point I was cranking out ship, my economy was great (more on this later), and I was sleepy. I stopped playing aggressively, stopped micromanaging my civ, and with very little oversight of my empire I researched techs. I even gave my opponents techs. I finally went to bed. Yet, I control most of the galaxy, I have a decent fleet already constructed, and when I want, I can churn out an invincible fleet of Huge battleships. I wanted to see if the Krynn or the Yor could defeat each other first.
My first offensive was by far the hardest. The Drengin were formidible foes, but not as aggressive as they could have been. After caputuring one or two of their planets, some kind of event happend that basically allowed me to go from maybe 30 or 40% production capacity back up to close to 100%. This even never seemed to fade. At one point, I had a 0% tax rate, 100% production, and I was making money!!!
Whatever that event was it made the game far easier for me.
At some point I will finish the game. I will also try and post a save game near the end so you can play out the final offensive if you like.
Here's a few final thoughts. I played sloppy, but still won. I think this is due in part to the Korath being one of the better races. Their spore ability is REALLY powerful, though I'm not sure if it's any more overwhelming than some of the other super abilities. I enjoy commanding my fleets, and colony management gets tedius so I tend to lose focus on that. I am also bad about building enough star bases. In certain games (though this one isn't one of them) military star bases can provide a huge advantage to your military forces. Though my offensives were usually offensive blitzkriegs instead of more defensive affairs, so I didn't need military star bases as much. I didn't focus on my economy, but it seemed decent to good for most of the game (probably due in great part to the increased trade event or whatever).
Also tech trading made this game far easier, as did the anomolies. I think that playing on tough with tech trading disabled, no minors, and rare anomolies would be more challenging playing on tough than playing on painful with tech trading enabled, max minors, and abundant anomolies.
So any thoughts or advice?
Comment