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DAR: Scenario 2 the Korath

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  • DAR: Scenario 2 the Korath

    Well first off I must appologize about my during action report. I don't have screen shots, and I also don't have my list of notes in front of me so I am just going from memory. Moreover I don't have the time to write a creative story to go along with the report. Basically it's most just an overview of my strategy. Also I have a fairly decent computer. It's has an athlon x2 4200 dual core cpu and 1gb ram, so I'm not afraid of having the AI use max cpu power. I'm not sure if having that box checked on my computer will override the scenario settings or not. So with that in mind here we go.

    Well I followed my usual Korath start:

    I decreased my taxes until morale hit 100%, because it's my understanding of galciv2's mechanics that population grows faster with higher morale, and it grows at twice the normal rate when morale is 100%. If I'm wrong on this please correct me.

    I rushed my first factory. I also set my queue to build a total of five or six factories a lab or two, and a morale building. I increased my production capacity to 100%, colonized my size 4 world, and started working on a colony ship.

    I also started researching engine techs. My overall early game tech strategy is research enough techs so that I can have a 2 attack 4 move tiny hull with some range on it that I can stack in fleets of 3 ships. I concentrate on researching all of the required techs (I think I needed impulse 2 or 3, stinger 2 or 3, miniturization 2, logistics 1, and all of their prereqs). Once I have that I start researching Spore Weapons.

    I completed my first colony ship, started on my second, and sent my first to explore the two systems south of me. One of the systems was a truly glorious system. I colonized a high PQ planet, there was also another good planet in the system and a minor. I bought my first factory on this planet, and set it up as my tech planet since I recieved an evil event when I colonized it that bestowed a research bonus on the planet. I sent my second colony ship north. However, I had missed out in the land rush. I then set my second colony ship to auto explore.

    I had set my flag ship to scout out anomolies, which resulted in a good flow of cash to my empire. This was also revealing some of the map. Once I realized I had missed out on the early land grabbing I turned my research and social production up, and cut my military down to virtually nothing.

    The Drengin had managed to colonize the second good planet in the system to my south. So at this point I was simply preparing for my war. My goal was to achieve space superiority by the time I produced my first spore ship. I attacked the Drengin to my south, and managed to wipe out his defenders. I built a spore ship, and easily conquered that planet. Though achieving space superiority in the Drengin home sector proved harder. They had a weapon advantage, so some of their ships had an 8 attack, compared to my fleets which only had a 6 attack. So I would lose two out of three ships at times when I attacked. Finally though After a short war of attrition I took the Dregin home world. This caused their size 4 planet to eventually revolt. They had one last planet, but I managed to sieze it as well.

    During this time I had engaged in some trading, and I managed to get a fairly healthy tech lead. Also one civ had research advanced toxic colonization so this helped in getting my conquered spore worlds up and running.

    After my original offensive I took out two of the minor civs. Then I turned my forces against Thalians. They presented almost no challenge. After defeating them I went after the Korx. I had a fairly good fleet at this point, though I lost quite a few ships in my early attacks. However, I started clearing planets of their defenders then seizing them with spore ships. It took two planets, and a few fleet battles, but I had broken the Korx. A few turns later I had taken over all of their worlds as well.

    At this point I was cranking out ship, my economy was great (more on this later), and I was sleepy. I stopped playing aggressively, stopped micromanaging my civ, and with very little oversight of my empire I researched techs. I even gave my opponents techs. I finally went to bed. Yet, I control most of the galaxy, I have a decent fleet already constructed, and when I want, I can churn out an invincible fleet of Huge battleships. I wanted to see if the Krynn or the Yor could defeat each other first.

    My first offensive was by far the hardest. The Drengin were formidible foes, but not as aggressive as they could have been. After caputuring one or two of their planets, some kind of event happend that basically allowed me to go from maybe 30 or 40% production capacity back up to close to 100%. This even never seemed to fade. At one point, I had a 0% tax rate, 100% production, and I was making money!!!
    Whatever that event was it made the game far easier for me.

    At some point I will finish the game. I will also try and post a save game near the end so you can play out the final offensive if you like.

    Here's a few final thoughts. I played sloppy, but still won. I think this is due in part to the Korath being one of the better races. Their spore ability is REALLY powerful, though I'm not sure if it's any more overwhelming than some of the other super abilities. I enjoy commanding my fleets, and colony management gets tedius so I tend to lose focus on that. I am also bad about building enough star bases. In certain games (though this one isn't one of them) military star bases can provide a huge advantage to your military forces. Though my offensives were usually offensive blitzkriegs instead of more defensive affairs, so I didn't need military star bases as much. I didn't focus on my economy, but it seemed decent to good for most of the game (probably due in great part to the increased trade event or whatever).

    Also tech trading made this game far easier, as did the anomolies. I think that playing on tough with tech trading disabled, no minors, and rare anomolies would be more challenging playing on tough than playing on painful with tech trading enabled, max minors, and abundant anomolies.

    So any thoughts or advice?

  • #2
    Lots of nifty ideas!

    It looks like you played the Korath as a conqueror, as they should be. I haven’t played them but will soon (likely with Scenario 2). I’ll certainly be interested what the spoor ships do. I’d been led to believe they eradicate the local population and turn a world toxic, but that wasn’t borne out in the games I’ve seen.

    You have an interesting gambit with your tax and growth rate. You are correct that population equals $$, so you may be on to something. Of course, it looks like you had the economic boom galactic event, during which it is easy to make tons of BCs.

    It sounds like your strategy is:
    * Colonize nearby worlds, but not too aggressively. Ensure at least 1 world is a production world, a second a research world, and another an eco world (??).
    * Keep tax rates very low so that you have 100% approval, and 2x growth (critical for a good economy, and also for repopulating planets for soldiers)
    * Develop techs for speed and weaponry, in addition to basis logistics and invasion techs (for Korath the spoor ships). Others are acquired from trading or captured during invasions.
    * Take out your nearest neighbor and, when you can, a nearby minor race. This means your neighbor is doing your colonization and world development for you!

    A few questions:
    * Did you bother to construct economic structures (markes/banks) on your planets?
    * Did you establish trade routes? Research/economic treaties?

    I would be interested in your game save, especially if you have some intermediate saves so we can poke around your planets.

    If you are conquering I wouldn’t worry about starbases. Frankly, if you don’t have that many planets you don’t have the production ability to crank out military ships and constructors.

    I have noticed the AI tends to defend every planet. This means the AI doesn’t really get good fleets that can overwhelm you if you are diligent on defense. When you are on offense you can pick them off, and generally the ships at planets are older and obsolete. You can get into trouble, however, if you let your military skip and the AI invades. You may never control space with the AI there to pick off your ships one by one unless you have a big tech advantage (and if your ships are gone the transports roll in).

    I alleviate planetary development tedium by queuing up all the improvements. Then they build one-at-a-time and I almost never have to mess with the planet again.

    Your ideas for a more challenging game are good ones. I’ll use that for Scenario 5!

    Hydro

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    • #3
      I didn't save while I was playing, but here is a save when the game is practically won. All you need to do is to provide the coup de grace.
      Attached Files

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      • #4
        here is the end game save
        Attached Files

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        • #5
          I’d been led to believe they eradicate the local population and turn a world toxic, but that wasn’t borne out in the games I’ve seen.
          That is what should happen. Spore ships are basically invincible troop transports. If Spore ships aren't working like that then it's a bug.

          It sounds like your strategy is:
          * Colonize nearby worlds, but not too aggressively. Ensure at least 1 world is a production world, a second a research world, and another an eco world (??).
          I try to efficiently colonize all of the high PQ worls close to me, and any strategic low PQ worlds. I don't rush colony ships, instead I just rush buy the first factory on each high PQ world (including my homeworld), and run 100% production until I hit 1000 credits. I then cut back my deficit spend to -50 credits per turn. THen around 500 credits I try to run a small surplus. I also try to have one factory world, one economic world, and one research world, with the others specialized as dictated by my position in the game.

          * Keep tax rates very low so that you have 100% approval, and 2x growth (critical for a good economy, and also for repopulating planets for soldiers)
          just until my home world has 100% pop, or I run out of money, or I can't get 100% approval, I then try to keep it 70% or better.

          * Develop techs for speed and weaponry, in addition to basis logistics and invasion techs (for Korath the spoor ships). Others are acquired from trading or captured during invasions.
          Exactly! I knock out their fleets then seize their worlds.

          * Take out your nearest neighbor and, when you can, a nearby minor race. This means your neighbor is doing your colonization and world development for you!
          Pretty much. I focus on my nearest threat take them out, and capture all of the close by minors (after giving them some time to build up their infrastructure). Usually as a warmonger it's better off taking out the minors.

          A few questions:
          * Did you bother to construct economic structures (markes/banks) on your planets?
          Yes. I try to build an economic infrastructure to fuel my research and my war machine.

          * Did you establish trade routes? Research/economic treaties?
          Not this game, but I usually try to do it. Though I'm not the greatest at it.

          I alleviate planetary development tedium by queuing up all the improvements. Then they build one-at-a-time and I almost never have to mess with the planet again.
          i do the same

          however, if you let your military skip and the AI invades. You may never control space with the AI there to pick off your ships one by one unless you have a big tech advantage (and if your ships are gone the transports roll in).
          One type of ship you can build to help defend you is a short range, fast cargo ship with your best weapon. I use these in tandem with cargo ships loaded with sensors to detect and intercept unescorted incoming enemy transports. Though you still need a fleet to protect your home territory if the war starts to turn against you.

          Your ideas for a more challenging game are good ones. I’ll use that for Scenario 5!
          awesome

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          • #6
            I think you waited too long to build Spore ships. What size map are you playing on? I play Korath on medium maps all the time, and I research Space Militarization before building Spore ships. That's it. If the AI has any ships orbiting their planets at all, I build a fast cargo hull with one particle beam. The spore ships go directly to my neighbors' homeworld--do not pass GO, do not collect $200. Why fight a traditional war w/ fleets if you don't have to?
            Fight chicken abortion! Boycott eggs!

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