The changelog for the patch 1.2 beta is now on the Galciv Journal site (I'm not going to post the whole thing here, as usual its pretty long).
I do want to draw attention to two very major bullets:
+ AI more effective in strategic conquest planning AI more likely to ally together Some AI players will focus more on government techs and diplomacy techs
+ Added GNN notifications and dropdown icons for the following events:
1) A civ declares war on another civ
2) A civ makes peace with another civ
3) A civ surrenders to another civ
Amazingly, these directly speak to some of the major concerns as of late regarding Galciv 2, namely the weakness of the AI in strategic preparations prior to declaring war, the lack of AI research into the yellow techs, and my own complaint that the human player was not sufficiently notified of major events like Civs declaring war.
Now, do these bullets mean all problems have been fixed and everyone will be happy? No. But they mean that Brad and the team recognize the problems and are working to fix them. I am once again floored by the level of dedication and persistence I see in this developer and I think we all owe them a huge thanks!
I do want to draw attention to two very major bullets:
+ AI more effective in strategic conquest planning AI more likely to ally together Some AI players will focus more on government techs and diplomacy techs
+ Added GNN notifications and dropdown icons for the following events:
1) A civ declares war on another civ
2) A civ makes peace with another civ
3) A civ surrenders to another civ
Amazingly, these directly speak to some of the major concerns as of late regarding Galciv 2, namely the weakness of the AI in strategic preparations prior to declaring war, the lack of AI research into the yellow techs, and my own complaint that the human player was not sufficiently notified of major events like Civs declaring war.
Now, do these bullets mean all problems have been fixed and everyone will be happy? No. But they mean that Brad and the team recognize the problems and are working to fix them. I am once again floored by the level of dedication and persistence I see in this developer and I think we all owe them a huge thanks!
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