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Beta Patch 1.2: YES

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  • Beta Patch 1.2: YES

    The changelog for the patch 1.2 beta is now on the Galciv Journal site (I'm not going to post the whole thing here, as usual its pretty long).

    I do want to draw attention to two very major bullets:

    + AI more effective in strategic conquest planning AI more likely to ally together Some AI players will focus more on government techs and diplomacy techs

    + Added GNN notifications and dropdown icons for the following events:

    1) A civ declares war on another civ
    2) A civ makes peace with another civ
    3) A civ surrenders to another civ

    Amazingly, these directly speak to some of the major concerns as of late regarding Galciv 2, namely the weakness of the AI in strategic preparations prior to declaring war, the lack of AI research into the yellow techs, and my own complaint that the human player was not sufficiently notified of major events like Civs declaring war.

    Now, do these bullets mean all problems have been fixed and everyone will be happy? No. But they mean that Brad and the team recognize the problems and are working to fix them. I am once again floored by the level of dedication and persistence I see in this developer and I think we all owe them a huge thanks!


  • #2
    i agree! thx guys!!!!

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    • #3
      I agree. The AI is still very weak.

      When at war the AI keeps sending Troop Transports with an escort or two that keep getting slaughtered by me. I mean, after having 5 TTs destroyed, whats the point of sending another in?

      Good thing is the AI learns from my weapons configuration and builds accordingly. Its good at sneak attacks too.

      I'm starting to miss multiplayer...

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      • #4
        You forgot another pretty major point, new combat system (both ships fire at the same time)

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        • #5
          I appreciate the changes introduced by the beta patch 1.2. I also would like to see the AI send in troop transports acompanied by heavy escort ships and not on their own.

          Keep up the excellent work!
          Mesut

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