Another angle that compounds the problem for the AI is that the human player can hum along with virtually NO military until the AI declares war. Why is this a problem? I have little maintenance costs and can put spending to social projects and research. Perhaps even worse is that once I *do* make my military, it's of the latest design...while the AI now has to upgrade or build new ships on top of his old ships to compete.
On higher levels of difficulty, a human player doing this should get absolutely pounded into submission. As it stands, the human player might lose a planet, but here, too, the AI isn't ready: rather than holding a planet with a sizeable force in preparation for the retaliation, it strips its forces pretty bare in order to launch an ineffective assault on the next planet. The result is that even if the human loses a planet or two, he can take them back fairly easily and is now on firm war footing to beat up the offending AI.
Of course, the human is in much more hurt when multiple AIs attack at once, but this seems not to happen so often. While I'm generally no fan of the AI dogpile, if the human player is at the dead bottom of the military graph, a dogpile makes some sense.
On higher levels of difficulty, a human player doing this should get absolutely pounded into submission. As it stands, the human player might lose a planet, but here, too, the AI isn't ready: rather than holding a planet with a sizeable force in preparation for the retaliation, it strips its forces pretty bare in order to launch an ineffective assault on the next planet. The result is that even if the human loses a planet or two, he can take them back fairly easily and is now on firm war footing to beat up the offending AI.
Of course, the human is in much more hurt when multiple AIs attack at once, but this seems not to happen so often. While I'm generally no fan of the AI dogpile, if the human player is at the dead bottom of the military graph, a dogpile makes some sense.
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