Changed with the patch:
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"Population growth fixed dramatically. This is going to have a significant game play result that we're still having to fix in the AI. Before, on a class 10 planet with a morale of 70 your population would increase at 20% per turn. Now is would change at 3%.
The "population growth ability bug" wasn't a bug but rather a problem with having populations in billions rather than millions. The population growth was previously capped at 200 million per turn. 20% of say 1 billion (or
higher) reached that cap. So all those bonuses meant nothing.
New change with the patch:
Now, at 3%, if you have a population of 1 billion then you're looking at an increase of 30 million per turn X your population bonus. If your morale is 100%, that gets doubled again.
Here's the thing: If you drain a population down to only a few billion, it'll take you a very long time to recover. Say goodbye to mass colony rush. You'll need to be very careful or else you could end up with a vast empire of tiny populations producing no money while smaller empires grow beyond you and conquer your weak but large empire.
Population Growth = CurrentMorale X Government Level X PlanetQuality Factory X GrowthFactor."
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WIll this be popular? I enjoyed grabbing planets. It is what I normally expect in 4x games? Expand, expand.
If expansion becomes too much of a loser, and all I am doing is tweaking my planets, a lot of fun goes out the window.
Am I missing something? Is it just my taste?
How about an option for which system to use?
I guess I could stay with the old patch but I would miss out on the other goodies.
--------------
"Population growth fixed dramatically. This is going to have a significant game play result that we're still having to fix in the AI. Before, on a class 10 planet with a morale of 70 your population would increase at 20% per turn. Now is would change at 3%.
The "population growth ability bug" wasn't a bug but rather a problem with having populations in billions rather than millions. The population growth was previously capped at 200 million per turn. 20% of say 1 billion (or
higher) reached that cap. So all those bonuses meant nothing.
New change with the patch:
Now, at 3%, if you have a population of 1 billion then you're looking at an increase of 30 million per turn X your population bonus. If your morale is 100%, that gets doubled again.
Here's the thing: If you drain a population down to only a few billion, it'll take you a very long time to recover. Say goodbye to mass colony rush. You'll need to be very careful or else you could end up with a vast empire of tiny populations producing no money while smaller empires grow beyond you and conquer your weak but large empire.
Population Growth = CurrentMorale X Government Level X PlanetQuality Factory X GrowthFactor."
-----------
WIll this be popular? I enjoyed grabbing planets. It is what I normally expect in 4x games? Expand, expand.
If expansion becomes too much of a loser, and all I am doing is tweaking my planets, a lot of fun goes out the window.
Am I missing something? Is it just my taste?
How about an option for which system to use?
I guess I could stay with the old patch but I would miss out on the other goodies.
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