I think instead of population growth being a fixed/average growth per turn (factoring in approval rating of course), it should increase exponentially until half the population cap is reached and then decrease exponentially. This way, there is an incentive to build farms earlier to increase pop growth rather than wait until the population cap is almost reached.
You could have a variation on this for different races. Perhaps one race will reach it's peak growth at 75% population cap, another at 40% etc...
You could have a variation on this for different races. Perhaps one race will reach it's peak growth at 75% population cap, another at 40% etc...
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