WOW!!!!!
I am impressed - I am glad I got this game and supported a company that really seems to care about the product they turn out - and their customers. The log mentions an expansion pack sometime in the future too... with this level of developer support I will not mind paying for that when it comes out.

V1.1 BETA Change-Log (March 24, 2006)
+ New Option: No tech Trading. Players can prevent any tech trading by anyone.
+ New Option: Blind Exploration. Players can now start out not knowing where the other civilizations are located.
+ New Option: Disable Minor races. No minor races.
+ New Option: Randomize player intelligence. This will scramble opponent intelligence by around +/- 10 points to have more variance.
+ New Option: Randomly pick opponents. Players can simply choose to play against N opponents and it will pick them out.
+ Ship Design Screen re-designed to allow far more visible space for designing.
+ Ship Design Screen supports panning with left-mouse button held down.
+ Ship Design Screen displays installed components in a grid list. Right click to remove a component.
+ Ship Design Screen supports rotation of components. See options screen to control how much you can rotate them.
+ Ship Design Screen supports copy/pasting behavior with ship size/rotation. If you select an existing component and then select a new component, the new component will automatically take on the size and rotation of the installed component you had just selected.
+ Ship Design Screen supports symmetry in rotation. Select an existing component, then select a new component to add on and then RIGHT-CLICK on the appropriate rotation dial and it will mirror the rotation automatically.
+ Ship level doesn't add as much to max HP.
+ Option now to display an animated dotted line showing where your selected ship is going.
...
(snipped 20,000+ characters - StarDock has worked their butts off on this one!!! )
...
+ Trade Screen, if you right-click a ship, you will now get the “ship intelligence report” on that specific ship, instead of a generalized ship type information popup.
+ Trade Screen, if you right-click a starbase, it will now show the correct data based on what modules your starbase has.
+ Fixed a typo in conversations
+ Fixed a “false positive” message in debug.err. It would display “Could not find texture” when PictureFrame images were being set to NULL (to clear the image). This is ok.
+ If population after an invasion is less than 1, it will be set to 1
+ Fixed incorrect data being displayed in Ship Upgrade window
+ Fixed colors in a few end game summary screens to use race color instead of interface color
More to come...
+ New Option: No tech Trading. Players can prevent any tech trading by anyone.
+ New Option: Blind Exploration. Players can now start out not knowing where the other civilizations are located.
+ New Option: Disable Minor races. No minor races.
+ New Option: Randomize player intelligence. This will scramble opponent intelligence by around +/- 10 points to have more variance.
+ New Option: Randomly pick opponents. Players can simply choose to play against N opponents and it will pick them out.
+ Ship Design Screen re-designed to allow far more visible space for designing.
+ Ship Design Screen supports panning with left-mouse button held down.
+ Ship Design Screen displays installed components in a grid list. Right click to remove a component.
+ Ship Design Screen supports rotation of components. See options screen to control how much you can rotate them.
+ Ship Design Screen supports copy/pasting behavior with ship size/rotation. If you select an existing component and then select a new component, the new component will automatically take on the size and rotation of the installed component you had just selected.
+ Ship Design Screen supports symmetry in rotation. Select an existing component, then select a new component to add on and then RIGHT-CLICK on the appropriate rotation dial and it will mirror the rotation automatically.
+ Ship level doesn't add as much to max HP.
+ Option now to display an animated dotted line showing where your selected ship is going.
...
(snipped 20,000+ characters - StarDock has worked their butts off on this one!!! )
...
+ Trade Screen, if you right-click a ship, you will now get the “ship intelligence report” on that specific ship, instead of a generalized ship type information popup.
+ Trade Screen, if you right-click a starbase, it will now show the correct data based on what modules your starbase has.
+ Fixed a typo in conversations
+ Fixed a “false positive” message in debug.err. It would display “Could not find texture” when PictureFrame images were being set to NULL (to clear the image). This is ok.
+ If population after an invasion is less than 1, it will be set to 1
+ Fixed incorrect data being displayed in Ship Upgrade window
+ Fixed colors in a few end game summary screens to use race color instead of interface color
More to come...
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