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  • #16
    My 2 cents:

    The implications for building some galactic wonders are totally unclear. I mean, I just built a Secret Police HQ and it gave me worse morale than building another Enterteinment center (or whatever its called).

    Make it clearer, and balance it, so building the wonder actually makes sense.

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    • #17
      Originally posted by Darsnan
      1. Put some trepidation into exploring those anomolies. Say have some anomolies end up being black holes, or traps set up by pirates (i.e. Pirates have the ability to project an image that mimics an anomoly. They then wait for the unwary traveler to come explore their "anomoly beacon", and then board and/ or destroy said traveler).
      Bad idea. You can easily get your one and only one survey ship destroyed that way.

      Getting nothing/wasting time is punishment enough.
      (\__/) 07/07/1937 - Never forget
      (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
      (")_(") "Starting the fire from within."

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      • #18
        An easier way to locate my starbases, perhaps with a tab in the planets/ships?
        (\__/) 07/07/1937 - Never forget
        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
        (")_(") "Starting the fire from within."

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        • #19
          Okay, here are a few:

          1. More potent terraforming. Not necessarily MoO level, but I would love to settle on some of them class 0 planets.

          2. A way to set taxation levels for an individual planet

          3. Make the homeworld more special, e.g. production bonus, approval bonus, things like that.

          4. Need more information in the manual. What's a little yellow circile with sort of an up arrow?
          (\__/) 07/07/1937 - Never forget
          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
          (")_(") "Starting the fire from within."

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          • #20
            It would be good to have some kind of slow start option or mod which would enable the following:

            Do not have any ships initially, just one planet, and no space dock.

            Make the cost of a space dock 5 or 10 times what it is now.

            A space dock and all ships normally allowed to be built at the start to have pre-requisite techs to be researched first. This will delay space travel somewhat.

            Range, radius, logistics etc to be lowered initially and built up more slowly.

            No race has Stellar Cartography to begin with and it is placed right near the end of the research tree. This means you MUST go out and explore. Well, you do anyway, but this makes it more imperative.
            Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
            Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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