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  • Super Pirates

    Its near the end of the game and I don't get how these 'pirates' can fit all the crap they have on their fleets.

    I have a huge ships with 88 beam, 20 missile, 8 mass, 9 shield and 40 armor...13 pc/wk speed.

    A combined fleet of 5 of these ships is 540 beam, 120 missile, 45 mass, 55 shield and 265 armor.

    Now these 'pirates' have a 3 ship fleet with a combined total of 210 missile, 56 mass, 70 point defense, 52 armor and 635 shield. 635! WTF!? Is there a larger ship size possible then huge? The enemy fleet looks like it is 3 huge class ships. Their shields are a nice counter to my ships high beam attack. I guess I need more mass drivers. Yet the best shields possible that I researched only give 9 points each.

    If I put nothing but shields on a huge hull, the ultimate invulnerability shields, size 8 cost 140 defense 9 - I can get a 198 shield rating using 176/180 on a huge ship. The pirates would have a 210 shield rating per ship plus armor and weapons.

    I don't understand how 'pirates' could have the best ships in the galaxy. I have researched armor, beam, shield, and miniaturization trees to the max and could probably make a ship with half the crap they put on their ships.

    Few more turns and I'll win a tech victory anyway but I would like to know if pirate ship designs play by the rules - because I don't see how its possible to put all of it on a hull design.

    One of the pirate ships is refered to a 'dreadnought' and the other two are just 'battleships'.

  • #2
    According to the wiki, huge hulls have 160 space by default - all that miniaturization only gave you 20 extra space?

    Also according to the wiki, dreadnoughts are a huge-hulled core ship class, but battleships are a large-hulled core ship class. So if they're fitting all that stuff on a large ship, that's even more impressive.

    This reminds me of when I looked at the systems on an Antaran titan-class ship in MoO II. The thing had 20-something black hole generators, and with a similar configuration I could fit all of 2 on my best ship, and I had all the techs. But then the antarans are *supposed* to be uber powerful. Pirates shouldn't be, unless they're really Dread Lord pirates.

    (Say, you don't suppose the dreadnought core ship class has more hull points or something? But probably pirate ships are scaled to their enemies' tech, and something is going wrong, right?)
    "For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli

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    • #3
      dont know how pirates would come up with the tech base let alone the manafacturing & maintenace facilities to build & maintain ships like that.
      guess it is part of the game, though a ****load of smaller ships would make more sense for pirate fleets.

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      • #4
        Since this is a thread on Pirates, I'll go ahead and ask... what are they? I've never seen their ships myself. I'll check in on other civs diplomatically and see that they are at war with "Pirates!" but thats all i ever see.

        So, are they a minor race with a home planet? Are they randomly spawned ships? Are they spawned by events, or event-based in some other way? I would love to learn more about them, the idea is kind of cool...

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        • #5
          Originally posted by Hansolo88
          Since this is a thread on Pirates, I'll go ahead and ask... what are they? I've never seen their ships myself. I'll check in on other civs diplomatically and see that they are at war with "Pirates!" but thats all i ever see.

          So, are they a minor race with a home planet? Are they randomly spawned ships? Are they spawned by events, or event-based in some other way? I would love to learn more about them, the idea is kind of cool...
          I've never seen them either. I got a report of a prison break in the Terra Sector, and that a ship was stolen and to watch out for pirate ships, but never saw hide nor hair of them.

          I am wondering if this is related to a minor bug I am experienceing - certain core ships won't appear in my build list, Star Raider among them. (Sniper and another one I can't think of right now). No pirates if their ship type doesn't exist....???
          A man's private thought can never be a lie; what he thinks, is to him the truth, always. - Mark Twain, Letter to Louis Pendleton, 8/4/1888

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          • #6
            Or maybe it doesn't appear because you're not supposed to have access to that design?

            What other core ships are missing?
            "For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli

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            • #7
              I have seen pirates once
              I believe they apear more on the higher difficult levels.
              They are ships who harrasses you like the Babarians in Civ IV, only they don't seem to appear that much.

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              • #8
                Originally posted by Shadowlord
                Or maybe it doesn't appear because you're not supposed to have access to that design?

                What other core ships are missing?
                There are three that are missing from the Terran Core. It seems to be a minor bug - there is discussion on the GalCiv forums about it.

                Two are the small initial missile and gun fighters - they are there, but for some reason will not appear in the list when the pre-requisite techs are unlocked. Not a big deal as you can (and should) build your own.

                Thanks for the info on the pirates - just seems weird they are mentioned and hardly ever show up. Perhaps this will be balanced in the next update.

                Still a great game though - I played for 12 hours yesterday - home sick with the flu....
                A man's private thought can never be a lie; what he thinks, is to him the truth, always. - Mark Twain, Letter to Louis Pendleton, 8/4/1888

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                • #9
                  Perhaps it was all a nod to Sid Meier. They just couldn't call them "Pirates!" for trademark reasons. Seriously though, I don't see anything wrong with throwing huge challenges into the end game. One of the things I liked about GalCiv and like even more about GalCiv 2 is that, just when it seems like things are taking a turn for the monotonous, something fascinating and gameshaking tends to happen. Certainly there are balance issues, and while I have yet to see these pirates with my own eyes, it could be that they are too powerful.

                  Then again, it could be that a task force of uberships is just the right thing to challenge a player empire with vast economic resources and the ability to muster dozens if not hundreds of advanced warships. If the play generated by that feature is not enjoyable for most who reach it, then clearly some mechanical adjustment is in order. On the other hand, if the complaint deals only with the fact that pirate vessels outpeform any possible player-built ships, the fix could be as simple as more narrative clarity. After all, such a complaint would make no sense if the story was clear enough to impart on players an understanding that these pirates have the benefit of some sort of super-ancient or extra-galactic technology. Their hardware simply could not be developed in the timeframe of a game, and thus correctly is not accessible through the tech tree. There is nothing illogical about that, and nothing unfun about it either if the challenge of the pirates is well-matched to the typical capabilities of their enemies.

                  Regards,
                  Adam Weishaupt

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