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Are there cloaking devices in GalCiv II, or any kind of anti-sensor stuff at all? (But by now, I'm guessing the answer is "No")
A simple example would be sensor-beam-absorbing paint.
"For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli
Nope. For some unknown reason, I never saw this in Civ or similar TBS I tried.
Are you trying to become king in a week?! It's like I'm gonna know you're nick simply because it's all over the place as "thread starter". Are you trying to take MY prize?
Master of Orion II has three different kinds of cloaking as well:
Stealth fields hide your ship on the galactic display, but not in combat.
Cloaking devices hide your ship on the galactic display, and in combat you get an 80% defense bonus plus 50% chance for missiles to miss you, until you fire (at which point your cloak deactivates, and you'd have to do no firing for a turn for it to turn back on).
Phasing cloaks make your ship invisible in combat too, so it cannot be detected or attacked. This only lasts for the first 10 turns of combat, after which it starts acting like a regular cloaking device.
Originally posted by Trifna
Are you trying to become king in a week?! It's like I'm gonna know you're nick simply because it's all over the place as "thread starter". Are you trying to take MY prize?
Luckily, there are 10 prizes from Stardock, not just one. :P
Also, I doubt that I'll actually reach 500 posts (ever). I just don't post enough, normally (I had accumulated around 250 posts since I joined in 2002). But who knows.
"For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli
Space Empires IV used a system of steath/cloaking where you basically had to have a higher level of sensors than the enemy ship had of cloaking in order to see them. The only purpose of sensors in that game was to detect cloaked ships, since all ships could see the entire system they were in (the game was played on a series of nodally collected system maps). So it was basically an arms race to try to keep your sensors higher than your enemies cloaking level, but of course both types of components were optional and expensive so you only put them on some of your ships.
It was a blast for multiplayer, but the AI did a terrible job at it in just about every way. This is why something like this is not likely to be included in GalCiv by the developers, or is at least at a very low priority.
It makes sense that reducing the complexity of ships by not including special devices makes it significantly easier to make an AI that does good ship design.
"For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli
One thing I wonder is if there is this issue of seeing stacks of death appearing just next to your planet/city. Some might find it un-fun... but hey, you can do it to the AI too
Cloaking wasn't very useful in MoO II, but part of the problem was that the AI didn't seem to notice you sending fleets to one of its systems until they were already at the system. So cloaking the fleets wouldn't really accomplish much.
"For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli
It was very weird to fight with a cloaked ship in Star Control 2. You didn't see yourself either. I don't remember the race, but the ship was pink and shooted fire.
That's an Ilwrath ship. Yeah, that was weird, but you could sort of tell where your ship was based on where the view was centered and where your opponent was. Of course, your opponent could tell too, if he/she was human.
"For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli
yes you could.. It was one of the worst ships in that game... relatively slow and really bad weapon range. Maybe it was intended that way as the Ilwrath were one of the first aliens you met in the game.
The Illwrath ship was in the first SC, and is a relatively well balanced ship in that context. The Precursor ship you get in SC2 is of a type that does well against the Illwrath, but there were a lot of ships that the Avenger was very deadly against. For instance, the Human ship had a lot of problems because it was slow turning and relied entirely on homing weapons, so it didn't matter if you knew where the enemy was, you couldn't hit it until it was right on top of you, and since the Avenger automatically aims at the enemy if you come out of cloak by firing, it was easy to fly past a slow turning ship and then roast it from behind before it could turn to face you.
The VUX are another race that's a lot more deadly outside of the SC2 campaign. In SC1 and in the Super Melee battles of SC2, the VUX ship will always start the battle very close to the enemy, which makes it easy to stick a bunch of limpets on them at the beginning of the fight then tear them up with that powerful short range laser. In the SC2 campaign, the VUX seem to lack the technology to track where an enemy is coming out of hyperspace because they show up at the usual long range, and they rarely get a chance to land enough limpets on you to make a big enough difference to make up for their clumsy handling and short range weapon.
Hey, a thread in the GalCiv2 forum said that someone found "Cloacking" in a list within the documents of the GalCiv2 folder. Were also found the words "SpaceMonster", "TerrorStar" and others.
I don't know where was the thread. I just remember I read it.
Yeah, I saw it too. And the person was going "Oooh! This means the GC2 devs must be ADDING these things!"
IMHO, more likely it means they THOUGHT about adding them, and decided not to include them, but didn't remove the entries from the xml etc. (Or, they added those things, and then removed them because they weren't fun or something)
"For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli
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