I think they should take a page from Paradox and limit the amount you can move the sliders each turn, similar to the sliders in Europa Universalis 2. After all, who ever heard of an entire economy completely changing direction in a week?
If it was limited to like 5 or 10 clicks or something, then the player could gradually emphasize something in his economy, but would be taking a risk if he suddenly needed something else. For example, you could have your economy primarily geared towards research and then go to war suddenly and start gearing towards military production but it might take you a few turns while your economy "mobilizes" for war. Seems very realistic to me, and adds a whole new "guns or butter" dilemma for the player.
This could be worked into other elements, such as the governmental element. Perhaps an Imperial govt. would be able to more rapidly move sliders around, but the "higher" forms of government would have those huge economic bonuses. Or it could take into account your control of the Senate, with more control allowing more clicks.
Some people might find this lack of control less fun, but you have to admit it would add a huge amount of strategy and realism to the game, while limiting the rather (IMO) cheesy tactic of switching from 100% something to 100% something else in a week. And of course the actual number of clicks could be tunable, so it could be turned up to allow still rapid transitions or turned down to force players to really think about each one.
It also would not be difficult to incorporate for the AI. The AI already has "desired" settings that it puts its sliders on each turn, in this case it would simply move towards those as many clicks as possible each turn. If its priorities changed before it ever got to that other desired setting, no problem, it just starts moving towards the new values. The only problem I see as far as AI is concerned is that the human player will gear up for war prior to declaring it, while the AI player doesn't seem to adequately prepare for war. This might require a bit of tuning for the AI to prepare its economy for war rather than just declaring it out of the blue, but again would be an addition to the game in my opinion.
If it was limited to like 5 or 10 clicks or something, then the player could gradually emphasize something in his economy, but would be taking a risk if he suddenly needed something else. For example, you could have your economy primarily geared towards research and then go to war suddenly and start gearing towards military production but it might take you a few turns while your economy "mobilizes" for war. Seems very realistic to me, and adds a whole new "guns or butter" dilemma for the player.
This could be worked into other elements, such as the governmental element. Perhaps an Imperial govt. would be able to more rapidly move sliders around, but the "higher" forms of government would have those huge economic bonuses. Or it could take into account your control of the Senate, with more control allowing more clicks.
Some people might find this lack of control less fun, but you have to admit it would add a huge amount of strategy and realism to the game, while limiting the rather (IMO) cheesy tactic of switching from 100% something to 100% something else in a week. And of course the actual number of clicks could be tunable, so it could be turned up to allow still rapid transitions or turned down to force players to really think about each one.
It also would not be difficult to incorporate for the AI. The AI already has "desired" settings that it puts its sliders on each turn, in this case it would simply move towards those as many clicks as possible each turn. If its priorities changed before it ever got to that other desired setting, no problem, it just starts moving towards the new values. The only problem I see as far as AI is concerned is that the human player will gear up for war prior to declaring it, while the AI player doesn't seem to adequately prepare for war. This might require a bit of tuning for the AI to prepare its economy for war rather than just declaring it out of the blue, but again would be an addition to the game in my opinion.
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