AG dot ru, major Russian game portal published its review of GalCiv2. The grade is 94 of 100. You can read it (in Russian) there.
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Review on AG: Game Of The Year Candidate.
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LOL! Here is BableFish's translation. It makes sense, mostly, but some of the sentences come out really funny:
"previous sublimity", "service to humanity"... Beautiful words are deprived of the sense, when the discussion deals with the space race. Least failure - and the program, in which inserted the money and hopes of thousands of people, is convoluted. Future after the conquerors. Does be worth judging Stardock for the fact that they were raised against the background of the crash of competitors? If disappointment from Master of Orion 3 it was necessary for appearance Galactic Civilizations 2 to the light, our torments proved to be they were not useless.
Restaurant on the edge of the universe
A good global strategy must not tie the modus operandi provided by designers. Guarantee of success GalCiv - the freedom of development, provide ford with the deep and logical rules of game. The blemishes of the first part, which spoiled successful idea, became the property of history. Of course through the microscope on tele- GalCiv 2 are visible small cracks - negligible in comparison with its merits and operationally smoothed out by "Friday patchami". Not we will become similar by the fact, who hysterically requires the authors to reject operating times and to make "as in Master of Orion 2".
Indicating that to player they will allow very to select the methods of fight for the world supremacy, developers did not deceive by cunning. In the beginning of party we can select emblem, appearance of inhabitants (10 fascinating bulldogs) and spaceships, but it is much more valuable than this tinsel - the solution about the starting technologies, the positive properties and the political ideals. Here there are no "deficiencies", characteristic for MoO, and nevertheless the generation of race is excellent. The obtained national character are characterized by the main thing - the style of achieving the goals presented. But let purists play for one of ten finished civilizations.
The realization of that, HOW MANY possibilities lies in the legs of the subjugator of galaxy, it comes after the creation of play field. Specifically, in them is concluded superiority GalCiv over associates. Achievement - obvious, rough and is far from always best way. Moreover and it, and thinner procedures are not realized without the strong economic base.
Economy in GalCiv 2 - the complex and thought-out mechanism. They serve as the ridge of empires and federations colony, whose building now appears entirely otherwise. The spied in Civilization list of contracts even in the force, although the number of cells under the buildings not not infinitely and does depend on the "class of the quality" of planet. Some cells are marked by special marks - to there more effectively raise the specific structures. The most important for the understanding axiom - specialization in all and entire the peaces, saturated by plants, by laboratories and by embassies will bring by an order more benefit, than solyanka from thoughtlessly the natykannykh "social projects". Governors facilitate the difficult portion of controller. In contrast to MoO 3, dear children do not climb not into their matter, but only automatically modernize the obsolete buildings (if we include function in menu). Within their scope - convenient navigation on the "points of collection".
After being dismantled with the accountable peaces, wise ruler will be taken to study sector. Being struck "colored" regions - not sovereign "internal waters" of neighbors -gumanoidov, but their sphere of influence. In GalCiv the quadrants "belonged" to someone one; here there are the more imbroglio. After appearing on that side of "boundary", outlying outposts risk to yield to the sweet speeches of enemy and to hang out the flag of truce without the united shot. By the way, in the system can "settle" immediately several civilizations.
The idea of space stations underwent development - they act strictly in the limited radius. The most fatty chunk was reached to commercial representations. The ways of "shuttles" are noted on the map, which helps to place bases maximally profitably. Full-scale slaughter thus far will not begin, commerce will be that rod -vyrucalocko1, which repeatedly will save you from bankruptcy.
Financial confusions - event extended and dangerous. The local economy is unlike to the customary models. Basic source of income - taxpayers. Another application with it will be located exclusively during the colonization and the service in kosmopekhote. Like everything is clear, increase population yes cut coupons. But overpopulation it beats on the morals and, as a result, tolerance to the requisitions. In this case production, the science and other branches are in no way connected with the number of inhabitants, then with happiness devour the banknotes, selected in virtual little fellows. As a result to find the balance of the sliders of "prikhod/raskhod" and to distribute the banknotes between the scientists, korabelami and engineers not too is easy. You will give will to stool pigeons - dissatisfied elektorat will vote with heart. You will weaken grasp - hopeless you will remain the rivals. Managing economy naskuchivayet only with the talentless realization. In GalCiv 2 it was requested with the role of obslugi; however, it did not become routine; in the following party hardly it will be possible to become rich according to the once operated diagram, and to search for output from the complex positions is necessary constantly. Personally I always respected strategies, where the conditioned reflexes mean less than analysis and the common sense.
After the face of good and evil
The period of impulse actions sooner or later comes - indeed to us is necessary peace, it is desirable entire. However, about the chadyashchikh lasers we will have a talk only below. To move to the victory is possible considerably more elegant. "velvety revolutions" - very tempting version, although to check the minds of three fourths of carriers of reason is heavy. Not to send to the aggressor of spies? Information - this is good, and here cannot be done harm to scoundrel, since the agents are not trained to diversionary work. In addition the knights of raincoat and dagger will instantly devastate your treasury. How about something more real?
For example, gain with the aid of the diplomacy. The interrelations of races in GalCiv 2 became still more entertaining; true, visual changes a little - on the monitors again will appear the windows of exchange a la civilization 3 and the familiar screen United Planets with the affirmative vote the "rule of game". It is noticeable according to the indirect signs that AI podnatorel in the intrigues it learned to the double game. Being ally, it feeds up enemies by technologies and currency, but per minute of your weakness not of koleblyas' embeds knife into the back. Assign its here workshop rotation with the accessible resources and proper responses to behavior of player. Artificial stervets leaving not on the odds in 500% to all conceivable parameters. Simply it is clever so, how generally possibly at the current moment.
In the course of time the moral appearance of race changes. Everything depends on that, it does please itself you news expansion by fire and by sword, or you away not to be received by benefit for the ideals of humanism and accordion. After the invention of the philosophical doctrine Good and Evil it is possible to finally refine its preferences. The desired world view does not coincide with the previous acts? It is necessary to purchase indulgence. If not original bonusy, generously issued to the dark, to light and the followers of neutrality (!), Stardock would follow serious to chide. To the races of identical mental'nosti to more simply find common language, and pluses and minuses to the mood of collocutor thoroughly record minutes moreover. Similarity to Civ 4 is present, only local "religion" leave where more pleasant impression.
When to planets it is painful
War as before consists of two phases - ground-based and space. Successful landing - combination of numerical and technical superiority. In the vacuum everything is considerably more complex. Designers Stardock shared weapon into three types, from whom save the corresponding to them three types of armor. Ships can be united into the fleets (their size it is limited by knowledge in the logistics). There are no prescriptions in all cases of life, and supervision above the army - captivating, creative process, in spite of the decorativeness of tactical battles. Destroyers or battleships? Defense or attack? Sensors or adamantine coating? Universal or stuffed by some lasers? Interaction with the fastened stations or raids into the rear of enemy?
To be prepared for the battles even is more interesting than to war. To build the "invincible armada" will help excellent ship designer. He is perfect, nothing similar in 4X- strategies thus far not there was nothing. Stardock completely could sell it as independent product. In you there is although the droplet of designer talent? Immediately be introduced. Conversations about assembling of spaceships now and then last by hours, but is better than one time to see, what works of skill fans created. And do not forget, what masterpieces of manual preparation dwell also beyond the limits of battlefield - they actually "furrow the three-dimensional spaces of the Bolshoi theater".
Thousand and one trifle
Frequently we encounter with the fact that the sum appears less appetizingly, than its composed separately. Fortunately, after making even in the rights "show blue" and "hawks", developers they did not stop and they made their existence simple and comfortable.
American company for long sharpened craftsmanship on the programs on the formulation of working table, and this you will not hide. One pushing of knob - screen is free from the excess elements. One more - entire rich set of instruments again near at hand. Will not remain to vnaklade the amateurs of high resolutions - the screw die of igrayuchi will be extended into entire width. Any menu is located at a distance of the pair of flicks by mouse. Only cover plate - scanty quantity of floating up prompts, yes even it compensates intuitiveness and thorough consideration of interface.
Control is properly convenient. Yielding camera is supplied with the heap of tuning and with the fixed foreshortenings. If we leave into the abyss, the planets and the spaceships they will become visual marks. On the events and the tendencies notify by means of the pictograms, the weekly reports and news GNN. filters for the mini- map, the "point of collection", appropriate automation, "hot keys", the degreased micro-management - Galactic Civilizations 2 is impregnated with the concern about the player. Even sinking into the thickets of tables and graphs - not only required, but also very pleasant occupation.
Praises is worthy the humor, which resembles about the books of Douglas Adams (Douglas Adams). To subjugate the cyclopean "tree of technology" stands at least for entertaining reading. For localizers it is necessary to popotet' in order to preserve the spirit of literary labor. It could be radiated by the total force in the topical campaign, but that which now bears this proud name, it will hardly distract you from infinite "zarubov" in "Sandbox". We will await addon?
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Galactic Civilizations 2 - splendid gift to the worshippers of space strategies, one of best sikvelov of the last years, which enlarged the concept of the first part and which opened its inaccessible previously depths. Outstanding means to recall about the times, when you lay down to sleep in 4 mornings. Or they did not lie down generally.
P.S. Deficiencies? Here entirely there is no mul'tipleyera, and to play against AI finally will tire. But who knows, possibly, Bred Of uordell (Brad Wardell) simply did be sorry our relatives?I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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entirely otherwise
Friday patchamiLOL, never translate this with babelfish.
BTW, yin26, reprinting and overquoting copyrighted material is against apolyton policy.money sqrt evil;
My literacy level are appalling.
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Originally posted by Solver
A translation of any material constitutes a new material under law, so shut up muxec.
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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Yin: don't worry, you can feel free to ignore muxec at all times.
Muxec: I don't have GalCiv2, so I can't agree or disagree with the review. But they do have some morons writing reviews, sometimes.
"Friday patchami" is supposed to be "Friday patches" - I think the reviewer refers to the Stardock updates.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Originally posted by Solver Yin: don't worry, you can feel free to ignore muxec at all timesI've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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Originally posted by yin26
By the way, what is "Friday patchami"?
But they do have some morons writing reviews, sometimes.Last edited by muxec; March 15, 2006, 11:37.money sqrt evil;
My literacy level are appalling.
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