For some reason, games tend to include spying in some stereotypical ways. Or it does something, and you don't even know how like you would for diplomacy or else (hey, James Bond hidden magic!).
Brad Wardell wrote that the spying system would be revamped in an upcoming patch. Horray, maybe we get something that makes sense and brings some fun strategy!
Three questions:
- What do you think would be a fun spying system, for a game like GalCiv2?
- Do you want something complex and complete, or simple? Or about like the rest of GalCiv2, simple but with many implications?
- And the poll question: Does it really have a great importance to you at all?
Brad Wardell wrote that the spying system would be revamped in an upcoming patch. Horray, maybe we get something that makes sense and brings some fun strategy!
Three questions:
- What do you think would be a fun spying system, for a game like GalCiv2?
- Do you want something complex and complete, or simple? Or about like the rest of GalCiv2, simple but with many implications?
- And the poll question: Does it really have a great importance to you at all?
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