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  • #16
    You can take advantage of the AI knowledge. The AI tends to stick with pathetic speed 2 colony ships, while you can easily design one that goes speed 3 or faster. If you see a colony ship headed for a star, still in the fog, send one of your own ships to get there first. The AI wouldn't be going there unless there was something worth getting.
    Fight chicken abortion! Boycott eggs!

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    • #17
      Originally posted by Gufnork

      It's cheating in his book too. His reasoning is that if the AI can cheat, so can he.
      Of course he can cheat if he wants to. The question is: why cheat in turn-based strategy games, where the problem is always that the AI opponents are too dumb and easy to beat? You're just making that problem worse and thus requiring even bigger AI handicaps in order to make the game interesting.

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      • #18
        Originally posted by tetley
        GC2 definitely has non-yellow stars with habitable planets.
        I haven't see any yet. Perhaps that occurs on certain map settings but not others? I played a Gigantic galaxy and found habitables only at yellow stars. That was a lot of stars to check that all followed this rule.

        There's a simple way to verify. Take a screenshot of a habitable world at a non-yellow star. Than would be far easier than for me to try to prove it the other way.


        - Sirian

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        • #19
          You've seen yellows without habitables, right? Those are common.
          Fight chicken abortion! Boycott eggs!

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          • #20
            Originally posted by tetley
            You've seen yellows without habitables, right? Those are common.
            Yes.

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            • #21
              I'm fairly certain I've seen non-yellow stars with habitable planets. I will check tonight and try and post a screenshot.
              I make movies. Come check 'em out.

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              • #22
                Checked all my saves... all the habitable planets have a yellow star. I really thought they were also with other colours but maybe my memory is just blending with other games like MOO II.
                Vi Veri Veniversum Vivus Vici

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                • #23
                  I know a bit off topic. I keep hitting w as in wait on civ and it buts auto explore on and I can't get it off. I press w again and it doesnt switch it off. how do you get auto explore off!

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                  • #24
                    Double click the ship and you'll get an info screen about it. To the left there's a bunch of options you can check/uncheck. Just uncheck the auto explore option.

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                    • #25
                      I believe the following question has been neglected so far:

                      Originally posted by AoA
                      2. In the shipyard, is there a way to start with a predesigned ship and change it to a newer design or do we have to always start from scratch? For example, if I have a Constructor but want to build a new Constrcutor Mk.2 with super engines, do I have to place all the parts on a bare design?
                      Yes there is a relatively easy way

                      You have to "un-tick" the 'always start from scratch' option in the gameplay options - then hitting the 'upgrade' button will work just how you'd expect it to work (or @least how i expected it to work):

                      The old version is brought up on the design screen and you can modify it by selecting specific parts (click the respective icon at the top of the screen), hitting the remove button and then placing the upgrade.

                      Attention: Don't forget to save the upgraded design under a new name and modify its description...
                      Last edited by ghostcat; April 6, 2006, 10:46.

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