A good definition of 4X..
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How this game compares to MOO III? Is it better or worse or same?
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Y'know, I always thought 4X only applied to space games (like that page says), not games like Civ, SMAC, etc."For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli
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Eternal, you're assuming that everyone has played every game. That is not my belief. These games who flopped were often loved by most who actually bought them, but people didn't expect them to be good. People buy the games that they liked in the past and games that has a nice image (hence all the Star Wars crap games). The quality of the game has very little impact on sales, I'm afraid.
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Originally posted by EternalSpark
Thing is, though, it doesn't matter if they even know the 4Xes. If I asked them what a 4X game is, you're likely to find answers like GC2, Civ4, etc. It's a title, nothing more.
Your choice in words betrays you: by calling it dreck, you immediately reveal why you consider this win-win situation a "failure" - you don't like it.
Suppose that 70% of people would prefer games of type A, 20% would prefer games of type B, and 10% would prefer games of type C. There are three companies making games. From the point of view of the game companies, they all do best to produce games of type A: they each get 1/3 of the market. The consumers who prefer B and C go unserved. This is a Pareto optimum for the publishers, but it's not the best outcome for the public. The public, as a whole, would be better off with one game of type A, one of type B, and one of type C. Then everyone could have their first choice.
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"the best quality"here the question.Are top graphics the best quality?No.Is great speed the best quality?No.Is good information and control about the game the best quality?Yes.Is a game that can be played in one hour the best quality?No.Is a game that I can always win and lose with diferents ways the best quality?Yes.
Do you get the point,gents?I didn't say anything about quality.I spoke about what I like,by far more important to me that quality(well,may be someone wants the advice of the top engineer who never plays).
(BTW,this game is like...say other games,please)
Best regards,
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If you dont like the standard, dont support the Industry, why the hell should they listen to you?
You didn't support the Mixed SimCity+4x called Moo3
You probably won't support that Pinball+RTS game.
They already have funky, wacky radical games are out there, you just dont support them no matter how much you whine, complain, and nag developers to make radical games.
BTW Starcraft was not "outside the box" anyone who played Warcraft 2 would be extremely familier with building structures, moving units, upgrading units at those structure, upgrading techs at those structures, and shortcut keys, as well as real-time strategy. All these elements where NOT changed, they were in Starcraft and Warcraft 2 both.
You guys think Starcraft just spawned in out of the blue, that just shows your lack of age AND experience.
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These games who flopped were often loved by most who actually bought them,
This is the complete opposite of what you said before! Previously, you claimed that the widespread use of the "4X" term is a sign that people widely agree that it's a good descriptive term for the games they play. Now you admit that people use it without even thinking about what it means.
That means they can't possibly be endorsing the "4 X's" as a good description of their games, if they don't even know what those 4 X's are!
It's not win-win if I, and people like me, don't like it!
A win-win situation is where everyone benefits.
The public, as a whole, would be better off with one game of type A, one of type B, and one of type C. Then everyone could have their first choice.
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Originally posted by Aquiantus
You didn't support the Mixed SimCity+4x called Moo3
Originally posted by Aquiantus
They already have funky, wacky radical games are out there, you just dont support them no matter how much you whine, complain, and nag developers to make radical games.
Originally posted by Aquiantus
BTW Starcraft was not "outside the box" anyone who played Warcraft 2 would be extremely familier with building structures, moving units, upgrading units at those structure, upgrading techs at those structures, and shortcut keys, as well as real-time strategy. All these elements where NOT changed, they were in Starcraft and Warcraft 2 both.
Originally posted by EternalSpark
But making those three games costs money, and Type B and Type C games do dismally. Using arbitrary numbers, why make 50 dollars on a Type A game, lose 10 bucks on a Type B game, and lose 30 bucks on a Type C game (a net gain of 10 dollars), when I can make 3 Type A games and make 150 bucks?"For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli
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Originally posted by EternalSpark
But making those three games costs money, and Type B and Type C games do dismally. Using arbitrary numbers, why make 50 dollars on a Type A game, lose 10 bucks on a Type B game, and lose 30 bucks on a Type C game (a net gain of 10 dollars), when I can make 3 Type A games and make 150 bucks?
But the difference isn't as huge as you suggest. If I'm one of those 3 companies making type A games, I sell to 1/3 of the type A players, and maybe a few of the B and C players as well. So I end up with maybe 25% of gamers buying my game. If I made a type B game, I could have all of the type B players, so that might be 20% of all gamers.
Ratchet the figures up from 3 game companies to 10 game companies, and now, if no one is serving the type B players, a company can do better targeting that 20% of the market than by getting a thin slice of the 70%.
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Originally posted by EternalSpark
Most people don't know what the 4x term means off the top of their head, but most of those that do agree that it's a good term.
You've admitted that the vast majority don't know the term. That makes it a net detraction for those people, who encounter this bit of senseless jargon and can do what with it, exactly? There's no up side, only the down side. Good marketers know they have to keep language simple, avoid technical terms and avoid jargon.
People like you are increasingly marginalized in this (and other) industries...
I'm clearly not going to persuade you to stop using "4X" and that's your prerogative. We've each made our case. I seem to have persuaded a few folks. I have nothing more to add to that case, so I'll bow out now.
- Sirian
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Originally posted by Aquiantus
You guys think Starcraft just spawned in out of the blue, that just shows your lack of age AND experience.
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