Originally posted by Sirian
I'm not a fan of Soren's Civ3/Civ4 "AIs won't make peace for X turns" solution either, though. Sure, that stops same-turn exploits and ensures that players will have to expose themselves to some counterstrikes from the AI, some duration of war, but it precludes a truly limited kind of warfare where you (or an AI) attacks a single disputed planet/city and takes that, then offers peace. As in, "Hey, this was our territory anyway, and we've just staked our claim. If you agree, that's the end of our dispute."
I'm not a fan of Soren's Civ3/Civ4 "AIs won't make peace for X turns" solution either, though. Sure, that stops same-turn exploits and ensures that players will have to expose themselves to some counterstrikes from the AI, some duration of war, but it precludes a truly limited kind of warfare where you (or an AI) attacks a single disputed planet/city and takes that, then offers peace. As in, "Hey, this was our territory anyway, and we've just staked our claim. If you agree, that's the end of our dispute."
Obviously (?) a more important rule is to prevent people from accepting concessions for peace and then immediately redeclaring war. There are various reasonable ways to do that.
Comment