Just wrapped up some VERY long games, and I'm trying to do a little brainstorming.
For most of the game, I found myself with a couple planets that were going like gangbusters and I could do no wrong with them, and other planets, I could do nothing right. They were pathetic and pointless.
I had planets with over 100 sheilds in Military and Social production, and I could flip them to research specialty and get fabulous results. I could crank out huge hulled ships in 4 turns or less with ease. Other planets were an unimitigated disaster.
Couple basic questions:
1) How do you figure out the population cap for a given planet?
2) Which improvments stack or don't? (I.e. multiple stock markets? multiple starports? (I only ever put up a single starport on a planet), Multiple culture or influence mods? Planetary defense mods?
3) What role does total population play in the speed at which you can build your improvements? Or, is your population solely a source of tax revenue and soldiers?
4) What's the best means of maximizing economic output for a planet? I.e. how in gods name do you generate enough cash to support your fleets of half a dozen 3 and 4 capital ship fleets when each blasted ship sucks down 25bc a week in mantenance fees? (I had ship maintenance costs of over 800bc a turn. I couldn't sustain fleets for any length of time, and ended up having to destroy my less experienced capital ships for the decomission cash and reduction in maint fees)
5) Ongoing economic management. . I was playing the Thalans, and was constantly having to fiddle with the taxation and production amounts to stay in the green on budget. I even had to start fiddling my spending around to cut back on most of the military spending and focus on research as I was going for a tech victory (though, I won a culture victory when I was 2 techs from the tech victory). I literally had to drop my military spending to sub 10% and social to sub 5% in order to maintain a positive cash flow and keep moving forward. (considering I had to come back from a tech rating of 40 as compared to the rest, I think I did pretty well)
What I have found is that in 2 planet systems, economic starbases are a must if you want to maintain any size of fleet. (Now, that being said.. if you have a single planet in the area of affect of 2 econ starbases, do the bonuses become cumulative?) Also, dear god, controlling an economic mining resource is a HUGE factor in keeping taxes low, and getting production output to 100%.
How do you best optimize a planet for production or research? Is it a matter of slapping down labs or factories and then plopping down a manufacturing or tech capital? (had a planet with a pair of 300% research tiles.. slapped down something like 8 labs and a tech capital... zoom!) Had a planet with 9-ish factories and a manufacturing capital. Had more production than I knew what to do with. (Btw.... if you don't have anything building on your social build order, but have social sheilds, are they just wasted? or are they turned into cash for that turn?)
For an econ capital, do you just want to find the planet with the highest population, and throw down some farms and the econ capital to maximize tax revenue?
What about early build strategies? So far, every game I've played with normal level AI, I fall behind quickly in the research game, despite my best efforts to get things rolling as quickly as possible. (I appear to have a late game peak.. slow to start, but wow, once I get going, I can produce entire fleets of warships and transports in 10 turns or less, and just as quickly flip it all back to monsterous research once the wars are over... but it takes a lot of fiddling with the spending and production focus to keep it all on track)
Victories... which ones give the highest points? Sure, I can crush the computer with troops, but I seem to win culturally more often than not... also... what sort of level of military do you have to maintain in order to keep opportunistic computer opponents from randomly declaring war on you? (this last game, in order to keep taxes down, and the research flowing, I ended up scrapping 80% of my capital ships after peace was made, just to keep from drowning in maintenance costs... of course, once the ships were gone, it was only a matter of time before I'd get attacked by the computer, and have to quick produce 8-10 new capital ships to give the computer a bloody nose and kill off several of it's fleets, fend off opportunistic troop ship deployments, and sieze of couple of the computer's planets to convince it that he should accept my peace offer, and fork over 1-2k cash. (Most of my wars, I'm in deficit spending and a war of attrition would probably ruin me)
I've had a lot of fun with the game so far... playing freewheeling and seat of the pants, I've beaten normal level AI players pretty handily.. (though, it annoys me that the 'random' placement of planets usually ends up with me being in the WORST starting positions ever.. 1 star system, maybe 2 in my sphere of influence, and the computer players routinely havine 3 or 4 star systems to start with, and all the damn computer players between me, and the rest of the unclaimed stars. I literally have to by default colony ships for the first 4-6 turns, and launch them blind toward other star systems if I am going to have any hope of having a decent number of systems to start my empire from... is it just me, or does the game purposely give you crappy starts and give the PC an edge??
Anyway.. lots for people to chew on.. looking forward to seeing the replies.
-Cj
For most of the game, I found myself with a couple planets that were going like gangbusters and I could do no wrong with them, and other planets, I could do nothing right. They were pathetic and pointless.
I had planets with over 100 sheilds in Military and Social production, and I could flip them to research specialty and get fabulous results. I could crank out huge hulled ships in 4 turns or less with ease. Other planets were an unimitigated disaster.
Couple basic questions:
1) How do you figure out the population cap for a given planet?
2) Which improvments stack or don't? (I.e. multiple stock markets? multiple starports? (I only ever put up a single starport on a planet), Multiple culture or influence mods? Planetary defense mods?
3) What role does total population play in the speed at which you can build your improvements? Or, is your population solely a source of tax revenue and soldiers?
4) What's the best means of maximizing economic output for a planet? I.e. how in gods name do you generate enough cash to support your fleets of half a dozen 3 and 4 capital ship fleets when each blasted ship sucks down 25bc a week in mantenance fees? (I had ship maintenance costs of over 800bc a turn. I couldn't sustain fleets for any length of time, and ended up having to destroy my less experienced capital ships for the decomission cash and reduction in maint fees)
5) Ongoing economic management. . I was playing the Thalans, and was constantly having to fiddle with the taxation and production amounts to stay in the green on budget. I even had to start fiddling my spending around to cut back on most of the military spending and focus on research as I was going for a tech victory (though, I won a culture victory when I was 2 techs from the tech victory). I literally had to drop my military spending to sub 10% and social to sub 5% in order to maintain a positive cash flow and keep moving forward. (considering I had to come back from a tech rating of 40 as compared to the rest, I think I did pretty well)
What I have found is that in 2 planet systems, economic starbases are a must if you want to maintain any size of fleet. (Now, that being said.. if you have a single planet in the area of affect of 2 econ starbases, do the bonuses become cumulative?) Also, dear god, controlling an economic mining resource is a HUGE factor in keeping taxes low, and getting production output to 100%.
How do you best optimize a planet for production or research? Is it a matter of slapping down labs or factories and then plopping down a manufacturing or tech capital? (had a planet with a pair of 300% research tiles.. slapped down something like 8 labs and a tech capital... zoom!) Had a planet with 9-ish factories and a manufacturing capital. Had more production than I knew what to do with. (Btw.... if you don't have anything building on your social build order, but have social sheilds, are they just wasted? or are they turned into cash for that turn?)
For an econ capital, do you just want to find the planet with the highest population, and throw down some farms and the econ capital to maximize tax revenue?
What about early build strategies? So far, every game I've played with normal level AI, I fall behind quickly in the research game, despite my best efforts to get things rolling as quickly as possible. (I appear to have a late game peak.. slow to start, but wow, once I get going, I can produce entire fleets of warships and transports in 10 turns or less, and just as quickly flip it all back to monsterous research once the wars are over... but it takes a lot of fiddling with the spending and production focus to keep it all on track)
Victories... which ones give the highest points? Sure, I can crush the computer with troops, but I seem to win culturally more often than not... also... what sort of level of military do you have to maintain in order to keep opportunistic computer opponents from randomly declaring war on you? (this last game, in order to keep taxes down, and the research flowing, I ended up scrapping 80% of my capital ships after peace was made, just to keep from drowning in maintenance costs... of course, once the ships were gone, it was only a matter of time before I'd get attacked by the computer, and have to quick produce 8-10 new capital ships to give the computer a bloody nose and kill off several of it's fleets, fend off opportunistic troop ship deployments, and sieze of couple of the computer's planets to convince it that he should accept my peace offer, and fork over 1-2k cash. (Most of my wars, I'm in deficit spending and a war of attrition would probably ruin me)
I've had a lot of fun with the game so far... playing freewheeling and seat of the pants, I've beaten normal level AI players pretty handily.. (though, it annoys me that the 'random' placement of planets usually ends up with me being in the WORST starting positions ever.. 1 star system, maybe 2 in my sphere of influence, and the computer players routinely havine 3 or 4 star systems to start with, and all the damn computer players between me, and the rest of the unclaimed stars. I literally have to by default colony ships for the first 4-6 turns, and launch them blind toward other star systems if I am going to have any hope of having a decent number of systems to start my empire from... is it just me, or does the game purposely give you crappy starts and give the PC an edge??
Anyway.. lots for people to chew on.. looking forward to seeing the replies.
-Cj
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