I've been digging into the taxation system, trying to see how it works. I haven't finished yet, but I thought some of the information would be handy.
Tax Rate(%)-Approval(-%)
100-398
090-347
080-192
070-163
060-090
050-068
040-048
033-036
025-027
015-016
010-010
005-005
000-000
My conclusions: Lowering taxes below 33% is not a useful tool for morale problems. I assume it still works fine for elections, though, since hapiness doesn't seem to lag as it would in Hegmonia, Spartan, or some other games.
Edit: Also, a single farm has a much greater economic return than a market center. If you have a small, fledgling empire and can't bring in enough money, consider farms before Econ Bonuses, and healthy colonies before homeplanet population. In the short term, its more profitable to exploit new planets than people.
I'll later be trying to figure out the relationship between tax and population, but I do have some ROUGH numbers. (Total Civ. Eco bonus +20%, taxation at 100%)
Billions of people-Income (BC)
10.0-107
09.5-105
05.0-072
03.5-066
01.1-039
0.19-017
0.10-012
0.02-005
0.00-001
Starting a colony with 500 pop, may be quite significant. The biggest returns per capita seem to be reached in that first billion. Even a PQ 4 planet can bring in a nice profit.
Small Request: I'd love to have some numbers/formula on pop growth before you hit the 200 million cap. But I half expect that number to change. Another thread, maybe?
Tax Rate(%)-Approval(-%)
100-398
090-347
080-192
070-163
060-090
050-068
040-048
033-036
025-027
015-016
010-010
005-005
000-000
My conclusions: Lowering taxes below 33% is not a useful tool for morale problems. I assume it still works fine for elections, though, since hapiness doesn't seem to lag as it would in Hegmonia, Spartan, or some other games.
Edit: Also, a single farm has a much greater economic return than a market center. If you have a small, fledgling empire and can't bring in enough money, consider farms before Econ Bonuses, and healthy colonies before homeplanet population. In the short term, its more profitable to exploit new planets than people.
I'll later be trying to figure out the relationship between tax and population, but I do have some ROUGH numbers. (Total Civ. Eco bonus +20%, taxation at 100%)
Billions of people-Income (BC)
10.0-107
09.5-105
05.0-072
03.5-066
01.1-039
0.19-017
0.10-012
0.02-005
0.00-001
Starting a colony with 500 pop, may be quite significant. The biggest returns per capita seem to be reached in that first billion. Even a PQ 4 planet can bring in a nice profit.
Small Request: I'd love to have some numbers/formula on pop growth before you hit the 200 million cap. But I half expect that number to change. Another thread, maybe?
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