I have tried many space based TBS games, including MoO, MoO II, MoO III, GalCiv and Space Empires IV. They never hooked me the same way land based games like Civ did, probably due to the history anchor that I like and the space TBS don't have. I consider original MoO and last GalCiv the best.
Anyway, in each of those games, it struck me that the AI seemed to perform much better than in land based games. My explanation was that the cause for that is mostly in straightforward pathfinding in space based games. I assume that having AI "understand" the map layout is extremely difficult, and that space does away with this huge obstacle.
Anyway, in each of those games, it struck me that the AI seemed to perform much better than in land based games. My explanation was that the cause for that is mostly in straightforward pathfinding in space based games. I assume that having AI "understand" the map layout is extremely difficult, and that space does away with this huge obstacle.
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