( to Draginol, Stardock people and all testers )
I really want a stable and polished GalCiv II experience once it's released, and I think it's the wish of any fan telling to even push back the deadline in order to squash any technical bugs - particularly those involving CTDs, freeze on any system, even on high end machines, like the unfortunate rushed Civilization IV and its dreaded memory leaks. Please just consider this little warning from the TBS addict I am, for I'm not interested to experience again late save game corruptions like in Civ IV.
So I'm wondering if it's possible to test thoroughly games played on the largest galaxy setting offered by default in game, with the maximum of civs + waging wars in the later stages of the game. This is often problematic keeping a clean save slot that many fans like me tend to overwrite a lot. The way Firaxis miss some testing regarding huge saves is ( almost? ) unforgivable. My specs are very high end with all the latest updates.
Thanks a lot and keep up the good work!
I really want a stable and polished GalCiv II experience once it's released, and I think it's the wish of any fan telling to even push back the deadline in order to squash any technical bugs - particularly those involving CTDs, freeze on any system, even on high end machines, like the unfortunate rushed Civilization IV and its dreaded memory leaks. Please just consider this little warning from the TBS addict I am, for I'm not interested to experience again late save game corruptions like in Civ IV.
So I'm wondering if it's possible to test thoroughly games played on the largest galaxy setting offered by default in game, with the maximum of civs + waging wars in the later stages of the game. This is often problematic keeping a clean save slot that many fans like me tend to overwrite a lot. The way Firaxis miss some testing regarding huge saves is ( almost? ) unforgivable. My specs are very high end with all the latest updates.
Thanks a lot and keep up the good work!
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