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Galactic Civilizations II: Planet Design

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  • Galactic Civilizations II: Planet Design

    Little scoop for Apolyton:

    Planets in Galactic Civilizations II will be handled totally differently.

    In Galactic Civilizations planets were simply rated a given quality level with the higher the number being better and that translated into production which could be enhanced with buildings (factories and research centers).

    In GalCiv 2, you still have a quality level but all that means now is that a planet will have that many usable "blocks" on the planet that you can do things with.

    You can use things like soil enhancement to turn a useless block into a useable block. But overall, you have to build up your planet with things on the usable blocks.

    So by default, a planet would have only 3 production points (the initial colony).

    A Factory might add 3 points. Total. No more of thise "25% manufacturing bonus" stuff. They all give X number of production points. Period. That's because you can build as many factories as you want.

    In GalCiv 1, you just queued up all the social programs. but in GalCiv 2, each planet is unique. And your strategies will differ.

    Plus you'll have things like ruins, mineral deposits, and other things. And this will all be displayed ona really cool looking top down surface map of the planet.

  • #2


    Good to know you still come here, even though the discussion kinda died out.

    So if i understood it correctly, each factory (or any other building) will take up a useable block?
    <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
    Play Bumps! No, wait, play Slings!

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    • #3
      Precisely. So you can build multiple of the same type of building.

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      • #4
        I just read the interview with Brad Wardell on HomeLan which is linked on galciv.com. There was this passage:

        "I also wanted us to address what I considered to be some of the limitations in the first game. Things like ship design, being able to play as other civilizations, fleets, a much MUCH MUCH better way of managing planets, and more customization."

        I think that all of these features address the only major weakness in GalCiv: the lack of replayability. Looks promising!

        Zenon

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        • #5
          I wondered... if you have all the collection of building, but some attack kills half of your population, will your population still be able to use the infrastructure as much?? For example: a planet with 6000 person left on it because of some bio-chemical attack wouldn't be able to use all of its blocks anymore under a certain minimum population.
          Go GalCiv, go! Go Society, go!

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          • #6
            This is good news. The manner of handling planets was really rather mundane and uncreative. This should help make the details much more interesting.
            "I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003

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            • #7
              I didn't have a problem with how it was before, but this does sound better.

              And to me GC1 is plenty replayable, and now I'll be able to go get Altarian Prophecy!

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              • #8
                I did not notice this being stated at the Galciv2 forums about the Planets. I agree with all comments and look forward to Galciv2. Is it done yet??
                Thanks ~ Desert Fox (Real Nickname)
                Fleet Admiral - NeoTech Games Network - Game News & Game Modding Community

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                • #9
                  It's not done but the beta should start being available next year if you preorder or have drengin.net.
                  Clash of Civilization team member
                  (a civ-like game whose goal is low micromanagement and good AI)
                  web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                  • #10
                    It would be nice if they'd release it on disc as soon as it's finished.

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                    • #11
                      I have my TGN subscription all set and ready for the GC beta when it is released shortly. I am addicted to Galciv play it everyday unless I am sick.
                      Thanks ~ Desert Fox (Real Nickname)
                      Fleet Admiral - NeoTech Games Network - Game News & Game Modding Community

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                      • #12
                        That blocky structure sounds like Ascendancy. Great damn game, with great graphics that i enjoyed a lot when kid.
                        Owww, I'm so cute! ^_^

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