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1.12 Released

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  • 1.12 Released

    1.12 is up for download through Stardock Central.

    Edit: Here are the changes.

    AI Changes:
    + AI more tactical in sector battles (better tactical algorithm)
    + AI at higher levels is more aggressive in countering common human strategies
    + Fixed 1 influence point exploit
    + Drengin more likely to buidl transports
    + AI will defend planets more aggressively
    + AI colonizes more intelligently
    + Generally just plain smarter at higher difficulty levels

    Game Changes:
    + Combat Transports have more hitpoints but only get 1 defense point when in orbit

    Bug Fixes:
    -fixed bug that allowed aliens to build starbases wherever they wanted to
    -fixed bug that prevented resources from being harvested when prompt was on
    -fixed bug that resets the scrollbar when priority is changed
    -fixed tooltip option not saving
    -fixed a crash on load game caused by improperly restored trade routes
    -fixed a bug in anomaly code for found new ship due to improper initialization

    New Features:
    + added Mods folder that files can scan
    + added option to enable mods, so that modders can play a clean game without having to delete their mods.
    + made a change that may stop games from submitting under Enter A New Alias

    Misc:
    + General code cleanup

    Edit: If you have trouble getting the new update, make sure to let SD Central update itself and then restart SDC. (You may want to not let it restart itself; instead say no after the update and then close and re-open the prog yourself. There's been a little trouble with crashes in the discussion tab, and one person reported this helped. I did it and no problems here.)
    Last edited by Kloreep; November 18, 2003, 02:16.
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