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Galciv 1.11 available

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  • Galciv 1.11 available

    The 1.11 patch is available for download.
    It includes a few things, in particular the possibility for minor races to expand a bit outside their home sector, a minimum space of 3 parsecs between starbases (effectively limits the number of starbases per sector, but doesn't seem to affect gameplay much even for starbase-spammers):

    Changes:
    + Destabilization nerfed slightly (diminishing returns after awhile on destabilizing humans and aliens)
    + Minor races are tougher at higher intelligence levels - they will colonize beyond their home sector
    + Aliens are less likely to trade when they are having money problems (they won't give you money for tech or ships)
    + Aliens will attempt to explain why they are not in favor of a particular trade (This is a work in progress)
    + Starbases must be greater than 3 parsecs (spaces) from one another
    + General code cleanup
    + fixed bug where rally point destination not set for all fleet members
    + fixed crash end of turn update code that had been indirectly caused by destroying colonies
    + fixed a load save game crash caused by failure to find the end of a file.
    + fixed a crash related to the Draginol event (save game didn't restore the civ pointer because Draginol had been defeated before game saved).
    Clash of Civilization team member
    (a civ-like game whose goal is low micromanagement and good AI)
    web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

  • #2
    + there are updates for the bonuspak and the multimedia component.

    Asmodean
    Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

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