The 1.11 patch is available for download.
It includes a few things, in particular the possibility for minor races to expand a bit outside their home sector, a minimum space of 3 parsecs between starbases (effectively limits the number of starbases per sector, but doesn't seem to affect gameplay much even for starbase-spammers):
Changes:
+ Destabilization nerfed slightly (diminishing returns after awhile on destabilizing humans and aliens)
+ Minor races are tougher at higher intelligence levels - they will colonize beyond their home sector
+ Aliens are less likely to trade when they are having money problems (they won't give you money for tech or ships)
+ Aliens will attempt to explain why they are not in favor of a particular trade (This is a work in progress)
+ Starbases must be greater than 3 parsecs (spaces) from one another
+ General code cleanup
+ fixed bug where rally point destination not set for all fleet members
+ fixed crash end of turn update code that had been indirectly caused by destroying colonies
+ fixed a load save game crash caused by failure to find the end of a file.
+ fixed a crash related to the Draginol event (save game didn't restore the civ pointer because Draginol had been defeated before game saved).
It includes a few things, in particular the possibility for minor races to expand a bit outside their home sector, a minimum space of 3 parsecs between starbases (effectively limits the number of starbases per sector, but doesn't seem to affect gameplay much even for starbase-spammers):
Changes:
+ Destabilization nerfed slightly (diminishing returns after awhile on destabilizing humans and aliens)
+ Minor races are tougher at higher intelligence levels - they will colonize beyond their home sector
+ Aliens are less likely to trade when they are having money problems (they won't give you money for tech or ships)
+ Aliens will attempt to explain why they are not in favor of a particular trade (This is a work in progress)
+ Starbases must be greater than 3 parsecs (spaces) from one another
+ General code cleanup
+ fixed bug where rally point destination not set for all fleet members
+ fixed crash end of turn update code that had been indirectly caused by destroying colonies
+ fixed a load save game crash caused by failure to find the end of a file.
+ fixed a crash related to the Draginol event (save game didn't restore the civ pointer because Draginol had been defeated before game saved).
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