Announcement

Collapse
No announcement yet.

Scenario Editor, pleassseeee!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Scenario Editor, pleassseeee!

    Reading some of the threads, one thing I realllly agree with, we could do with a scenario editor or at least, on the easy rung, the option to start with three or more planets rather than just the one. In MOO2, fr'instance, we could start with an advanced civilisation with several planets, if we werent feeling too self confident.

    I have just started the game and am busy with making mistakes, letting the Altairians, who didnt waste anytime in making an appearance, colonise the best planet in a system while I colonised by mistake the worst! I really could do with a three planet lead as a comfort zone, guys!

    Live long and prosper!

  • #2
    You should download the expansion pack, set the "enable cheat keys ON" option in the menu screen.
    Then, do Ctrl-L. You will skip the colonisation phase. Every race will have roughly the same number of planets, and you'll get a few starbases too.
    Clash of Civilization team member
    (a civ-like game whose goal is low micromanagement and good AI)
    web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

    Comment


    • #3
      One of the reasons these options are not in, is the metaverse.

      The metaverse is in and of itself a great idea, but it limits the number of advantages you can give yourself, since it would make comparison in the metaverse impossible.

      Like it or not, the metaverse does have that effect.

      Asmodean
      Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

      Comment


      • #4
        LDiCesare, thanks.

        I thought I had downloaded the expansion pack. I will look again to see if there is that option.

        I just started a new game, btw, in which after just a few moves I ran out of resources and stayed out of resources. Can some one tell me whether that was a bug or what?

        Live long and prosper.

        Comment


        • #5
          When you start the game, you start with 1000BC. Almost everyone puts teh spendings slider to 100%, which means you run a deficit. That becomes even worse if you rush-buy stuff. When you hit 0 BC, you can no longer rush-buy or trade BC for something in the diplomacy screen. When you reach -500BC, your planets stop production altogether, and all money is put back into your treasury. This will result in your going to, say, -503BC, then -477BC producing nothing this turn, then -560BC as you have produced a bit, then 2 turns again producing nothing... Not very good. So what you do is: Lower spendings until you get +0 or more per turn. It's better to do this just before you hit -500BC.
          You can also try to increase your revenue by increasing tax rate, using freighters, or, even, reducing tax rates (yes, if tax rate is too high, people cheat and don't pay taxes).
          Clash of Civilization team member
          (a civ-like game whose goal is low micromanagement and good AI)
          web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

          Comment


          • #6
            Merci bien, LdiCesare! I was beginning to think there was a glitch in the way the game had loaded!

            Live long and prosper.

            Comment

            Working...
            X