I picked up GalCiv on Friday, and spent just about every free moment I had this weekend playing.
After probably 30 hours of this game, I'm still not 'getting it'. Now that I've come to the forums, I have learned quite a bit, more than I thought I would, actually. I figured that, after 30 hours of playing, I'd know most of what to expect, and how to run the game.
One of my biggest issues, out of the box, so to say, was the instruction manual. I feel it was woefully inadequit for this type of game. Instead of a floppy little 48 page pamphlet, it should have been a thick 300 page manual, that gave details on each option, not just generalized descriptions. Things like destabilization were glazed over, such a powerful tool, and the only thing it says is: This will hurt your relations permanently... But makes no mention of exact effects, or benefits.
The included 'tech tree' diagram was a joke, but provided about as much information as was on par with the rest of the manual... It kinda urks me that I had to hunt for it online to see where I was going, and what I could do. Yes, I realize the tree is huge, but a folding map would have been much appreciated.
I had a huge list of things I felt the manual needed, but realized that the list was essentially everything, from Trade to Combat units.
So far, during actual play time, I've had serious issues staying afloat, but this, again, is probably due to a lack of information. Only last night was I able to effectively utilize the economy controls, once I stumbled on the need to display planets on the right, and the economy on the left. Before, I didn't touch it, since I was unable to guage effects on what I was doing.
As for the AI, I've been trying to play vs. 5 'Sub-Normal' opponents, but didn't adjust anything beyond that, really. Now I'm thinking I need to knock them all down to 'Fool' though I think renaming is in order, if 'Fool' is the most 'normal' mode of play for a casual gamer, it should be called normal, then work up in grades, so as not to make the player feel an idiot for fighting (and loosing to) 'Sub-Normal' opponents. In Civ III they did a good job of this, with the easiest, and most playable setting, being 'Chieftan' working up to 'Demi-God'. I never was able to keep up with anything but 'Chieftan' there, unless I had created an island full of everything I needed to make the best Civ around, then I played on 'Warlord'.
I also enjoy a 'gigantic' playing field, as I get very annoyed (to the point of restarting) if I'm trying to intermingle colonized sectors with the enemy. 'Gigantic' is a nice option, as I get to really get a strong start before I need to shift gears and start huge social and military production.
On the whole, though, my biggest problem as been just trying to keep pace with the AI. Generally, by the time I meet them, they've got influence pouring through my sectors, and taking over my outlying systems, one by one. Restart. I hope setting everything to 'Fool' fixes this.
As for influence, maybe I'm just anal-retentive, but I feel you should have a 'frontier' effect. It's really annoying when a sector deep in my territory suddenly turns red, when it's at least 6 sectors from my frontlines. My latest failure, also being my longest one, I established a series of Starbases along my frontier, all upgraded once for Influence, and once for defense. I had 2 in every sector, except corner sectors, which had three. This worked pretty well at keeping the enemy taint at bay, but they were, unfortunately, snapped up like popcorn when someone declared war on me for not giving him 2 star systems and 123 bc's.
Alignment is an interesting twist... And when I was skimming the tech tree, it mentioned alignment in some of the techs. Do these add to, subtract, or change your alignment somehow, or are they pre-requisites to the techs?
I also wish I had some idea of what certain choices I make actually had on my alignment. I know good/neutral/evil choices when I see them, but it seems to be much harder to turn good than to go evil... Also, when I colonize a planet, and the first two options are like -39% planet value, -18% planet value, +37% planet value, what's the obvious choice? I really do like these worms, but they've simply *got* to go. Can't I do it covertly? Just make me spend some money doing it. When a textbox reads 'For the good of the Empire, this lower life form must be removed' I think that should have less impact, if any at all, than the choice 'Ahh, slaves, nothing starts a colony off like nice fresh slaves. And they taste good to boot!.' ... Which is obviously more evil.
I also read the notes on the expansion, and by the looks of it, it's a must have, once it's finished. Will it be a free download, or a boxed CD that I'll have to buy?
I'm also appauled that if you do get a technological lead, and a rogue nation springs up from one of your planets, that it gets all your tech AND is forced to dole it all out to the enemy. Somewhere in there, there should be a planet-wide revolt, which sends the scientists packing, tears down your infrastructure, and replaces it with someone much more mundane. If they didn't like me, and what I was doing, why did they keep it all around?
All this aside though, I do love this game. Even just getting smeared left and right has been fun, I hope someday, I'll be able to actually play the game and hope to win.
After probably 30 hours of this game, I'm still not 'getting it'. Now that I've come to the forums, I have learned quite a bit, more than I thought I would, actually. I figured that, after 30 hours of playing, I'd know most of what to expect, and how to run the game.
One of my biggest issues, out of the box, so to say, was the instruction manual. I feel it was woefully inadequit for this type of game. Instead of a floppy little 48 page pamphlet, it should have been a thick 300 page manual, that gave details on each option, not just generalized descriptions. Things like destabilization were glazed over, such a powerful tool, and the only thing it says is: This will hurt your relations permanently... But makes no mention of exact effects, or benefits.
The included 'tech tree' diagram was a joke, but provided about as much information as was on par with the rest of the manual... It kinda urks me that I had to hunt for it online to see where I was going, and what I could do. Yes, I realize the tree is huge, but a folding map would have been much appreciated.
I had a huge list of things I felt the manual needed, but realized that the list was essentially everything, from Trade to Combat units.
So far, during actual play time, I've had serious issues staying afloat, but this, again, is probably due to a lack of information. Only last night was I able to effectively utilize the economy controls, once I stumbled on the need to display planets on the right, and the economy on the left. Before, I didn't touch it, since I was unable to guage effects on what I was doing.
As for the AI, I've been trying to play vs. 5 'Sub-Normal' opponents, but didn't adjust anything beyond that, really. Now I'm thinking I need to knock them all down to 'Fool' though I think renaming is in order, if 'Fool' is the most 'normal' mode of play for a casual gamer, it should be called normal, then work up in grades, so as not to make the player feel an idiot for fighting (and loosing to) 'Sub-Normal' opponents. In Civ III they did a good job of this, with the easiest, and most playable setting, being 'Chieftan' working up to 'Demi-God'. I never was able to keep up with anything but 'Chieftan' there, unless I had created an island full of everything I needed to make the best Civ around, then I played on 'Warlord'.
I also enjoy a 'gigantic' playing field, as I get very annoyed (to the point of restarting) if I'm trying to intermingle colonized sectors with the enemy. 'Gigantic' is a nice option, as I get to really get a strong start before I need to shift gears and start huge social and military production.
On the whole, though, my biggest problem as been just trying to keep pace with the AI. Generally, by the time I meet them, they've got influence pouring through my sectors, and taking over my outlying systems, one by one. Restart. I hope setting everything to 'Fool' fixes this.
As for influence, maybe I'm just anal-retentive, but I feel you should have a 'frontier' effect. It's really annoying when a sector deep in my territory suddenly turns red, when it's at least 6 sectors from my frontlines. My latest failure, also being my longest one, I established a series of Starbases along my frontier, all upgraded once for Influence, and once for defense. I had 2 in every sector, except corner sectors, which had three. This worked pretty well at keeping the enemy taint at bay, but they were, unfortunately, snapped up like popcorn when someone declared war on me for not giving him 2 star systems and 123 bc's.
Alignment is an interesting twist... And when I was skimming the tech tree, it mentioned alignment in some of the techs. Do these add to, subtract, or change your alignment somehow, or are they pre-requisites to the techs?
I also wish I had some idea of what certain choices I make actually had on my alignment. I know good/neutral/evil choices when I see them, but it seems to be much harder to turn good than to go evil... Also, when I colonize a planet, and the first two options are like -39% planet value, -18% planet value, +37% planet value, what's the obvious choice? I really do like these worms, but they've simply *got* to go. Can't I do it covertly? Just make me spend some money doing it. When a textbox reads 'For the good of the Empire, this lower life form must be removed' I think that should have less impact, if any at all, than the choice 'Ahh, slaves, nothing starts a colony off like nice fresh slaves. And they taste good to boot!.' ... Which is obviously more evil.
I also read the notes on the expansion, and by the looks of it, it's a must have, once it's finished. Will it be a free download, or a boxed CD that I'll have to buy?
I'm also appauled that if you do get a technological lead, and a rogue nation springs up from one of your planets, that it gets all your tech AND is forced to dole it all out to the enemy. Somewhere in there, there should be a planet-wide revolt, which sends the scientists packing, tears down your infrastructure, and replaces it with someone much more mundane. If they didn't like me, and what I was doing, why did they keep it all around?
All this aside though, I do love this game. Even just getting smeared left and right has been fun, I hope someday, I'll be able to actually play the game and hope to win.
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