I play large and huge galaxies, where for the most part exploration and later interaction are more important.
There's actually a lot of tweaking and changes in the game that result from the galaxy size, star clustering and habitable planet frequency, and from the choice of minor abilities you get to customize the human player.
The changes in AI behavior in the expansion are interesting in a lot of ways. One of my two games I have currently, large universe, lots of habitable planets, punishing difficulty, I found myself in the center of the galaxy, with three minor race neighbors in adjacent sectors.
Not that many planets overall, compared to everyone else, but a good enough start, and the combination of distance and minor races that annoyed the other AI and left me alone allowed me to grow like crazy. I kept the minor races happy by selling them techs so they could get ornery with their neighbors, and I used the money to buy wonders and rush constructors to get all the distant resources in the empty spots of the galaxy. My military power consisted of two found corvettes and three up-junked survey ships while everyone else had battleship tech and frigates out the wazoo.
I had the productive ability, but never built the ships. When the Arceans decided to teach me a lesson, I had Eyes of the Universe, Tri-Strontium, and Gravity Accelerators (got them all very early) and all the speed techs. Between harvesting anomolies and the military resources, my whopping new fleet of half a dozen battle cruisers are dreadnaught strength, with more speed, and nothing close to the production or maintenance costs. Meanwhile, my research keeps going, and everybody but the Arceans loves me and my trade.
Another game under the same conditions is virtually the opposite - but I started with the Drengin close by, and caught them with their pants down and overwhelmed their planets before they got more than the occasional defender.
The feel of the game is totally different from the tiny or small galaxy, scare or average habitable planet frequency setup.
There's actually a lot of tweaking and changes in the game that result from the galaxy size, star clustering and habitable planet frequency, and from the choice of minor abilities you get to customize the human player.
The changes in AI behavior in the expansion are interesting in a lot of ways. One of my two games I have currently, large universe, lots of habitable planets, punishing difficulty, I found myself in the center of the galaxy, with three minor race neighbors in adjacent sectors.
Not that many planets overall, compared to everyone else, but a good enough start, and the combination of distance and minor races that annoyed the other AI and left me alone allowed me to grow like crazy. I kept the minor races happy by selling them techs so they could get ornery with their neighbors, and I used the money to buy wonders and rush constructors to get all the distant resources in the empty spots of the galaxy. My military power consisted of two found corvettes and three up-junked survey ships while everyone else had battleship tech and frigates out the wazoo.
I had the productive ability, but never built the ships. When the Arceans decided to teach me a lesson, I had Eyes of the Universe, Tri-Strontium, and Gravity Accelerators (got them all very early) and all the speed techs. Between harvesting anomolies and the military resources, my whopping new fleet of half a dozen battle cruisers are dreadnaught strength, with more speed, and nothing close to the production or maintenance costs. Meanwhile, my research keeps going, and everybody but the Arceans loves me and my trade.

Another game under the same conditions is virtually the opposite - but I started with the Drengin close by, and caught them with their pants down and overwhelmed their planets before they got more than the occasional defender.
The feel of the game is totally different from the tiny or small galaxy, scare or average habitable planet frequency setup.
Comment